igdb-database/db/game.go
2025-04-08 12:58:14 +10:00

447 lines
12 KiB
Go

package db
import (
"context"
"errors"
"fmt"
"igdb-database/model"
"time"
"github.com/bestnite/go-igdb/endpoint"
pb "github.com/bestnite/go-igdb/proto"
"go.mongodb.org/mongo-driver/v2/bson"
"go.mongodb.org/mongo-driver/v2/mongo"
"go.mongodb.org/mongo-driver/v2/mongo/options"
)
func IsGamesAggregated(games []*pb.Game) (map[uint64]bool, error) {
ids := make([]uint64, 0, len(games))
for _, game := range games {
ids = append(ids, game.Id)
}
ctx, cancel := context.WithTimeout(context.Background(), time.Duration(len(games))*200*time.Millisecond)
defer cancel()
cursor, err := GetInstance().GameCollection.Find(ctx, bson.M{"id": bson.M{"$in": ids}})
if err != nil {
return nil, fmt.Errorf("failed to get games: %w", err)
}
res := make(map[uint64]bool, len(games))
var g []*model.Game
err = cursor.All(ctx, &g)
if err != nil {
return nil, fmt.Errorf("failed to get games: %w", err)
}
for _, game := range g {
res[game.Id] = true
}
return res, nil
}
func SaveGame(game *model.Game) error {
filter := bson.M{"id": game.Id}
update := bson.M{"$set": game}
opts := options.UpdateOne().SetUpsert(true)
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
_, err := GetInstance().GameCollection.UpdateOne(ctx, filter, update, opts)
if err != nil {
return err
}
return nil
}
func ConvertGame(game *pb.Game) (*model.Game, error) {
res := &model.Game{}
res.Id = game.Id
ageRatingsIds := make([]uint64, 0, len(game.AgeRatings))
for _, g := range game.AgeRatings {
ageRatingsIds = append(ageRatingsIds, g.Id)
}
ageRatings, err := GetItemsByIds[pb.AgeRating](endpoint.EPAgeRatings, ageRatingsIds)
if err != nil {
return nil, err
}
res.AgeRatings = ageRatings
res.AggregatedRating = game.AggregatedRating
res.AggregatedRatingCount = game.AggregatedRatingCount
alternativeNameIds := make([]uint64, 0, len(game.AlternativeNames))
for _, g := range game.AlternativeNames {
alternativeNameIds = append(alternativeNameIds, g.Id)
}
alternativeNames, err := GetItemsByIds[pb.AlternativeName](endpoint.EPAlternativeNames, alternativeNameIds)
if err != nil {
return nil, err
}
res.AlternativeNames = alternativeNames
ArtworkIds := make([]uint64, 0, len(game.Artworks))
for _, g := range game.Artworks {
ArtworkIds = append(ArtworkIds, g.Id)
}
artworks, err := GetItemsByIds[pb.Artwork](endpoint.EPArtworks, ArtworkIds)
if err != nil {
return nil, err
}
res.Artworks = artworks
bundlesIds := make([]uint64, 0, len(game.Bundles))
for _, g := range game.Bundles {
bundlesIds = append(bundlesIds, g.Id)
}
res.Bundles = bundlesIds
if game.Cover != nil {
coverId := game.Cover.Id
cover, err := GetItemById[pb.Cover](endpoint.EPCovers, coverId)
if err != nil && !errors.Is(err, mongo.ErrNoDocuments) {
return nil, err
}
if cover != nil {
res.Cover = cover
}
}
res.CreatedAt = game.CreatedAt
dlcsIds := make([]uint64, 0, len(game.Dlcs))
for _, g := range game.Dlcs {
dlcsIds = append(dlcsIds, g.Id)
}
res.Dlcs = dlcsIds
expansionsIds := make([]uint64, 0, len(game.Expansions))
for _, g := range game.Expansions {
expansionsIds = append(expansionsIds, g.Id)
}
res.Expansions = expansionsIds
externalGameIds := make([]uint64, 0, len(game.ExternalGames))
for _, g := range game.ExternalGames {
externalGameIds = append(externalGameIds, g.Id)
}
externalGames, err := GetItemsByIds[pb.ExternalGame](endpoint.EPExternalGames, externalGameIds)
if err != nil {
return nil, err
}
res.ExternalGames = externalGames
res.FirstReleaseDate = game.FirstReleaseDate
res.Franchise = nil
if game.Franchise != nil {
franchiseId := game.Franchise.Id
franchise, err := GetItemById[pb.Franchise](endpoint.EPFranchises, franchiseId)
if err != nil && !errors.Is(err, mongo.ErrNoDocuments) {
return nil, err
}
if franchise != nil {
res.Franchise = franchise
}
}
franchiseIds := make([]uint64, 0, len(game.Franchises))
for _, g := range game.Franchises {
franchiseIds = append(franchiseIds, g.Id)
}
franchises, err := GetItemsByIds[pb.Franchise](endpoint.EPFranchises, franchiseIds)
if err != nil {
return nil, err
}
res.Franchises = franchises
gameEngineIds := make([]uint64, 0, len(game.GameEngines))
for _, g := range game.GameEngines {
gameEngineIds = append(gameEngineIds, g.Id)
}
gameEngines, err := GetItemsByIds[pb.GameEngine](endpoint.EPGameEngines, gameEngineIds)
if err != nil {
return nil, err
}
res.GameEngines = gameEngines
gameModeIds := make([]uint64, 0, len(game.GameModes))
for _, g := range game.GameModes {
gameModeIds = append(gameModeIds, g.Id)
}
gameModes, err := GetItemsByIds[pb.GameMode](endpoint.EPGameModes, gameModeIds)
if err != nil {
return nil, err
}
res.GameModes = gameModes
genreIds := make([]uint64, 0, len(game.Genres))
for _, g := range game.Genres {
genreIds = append(genreIds, g.Id)
}
genres, err := GetItemsByIds[pb.Genre](endpoint.EPGenres, genreIds)
if err != nil {
return nil, err
}
res.Genres = genres
res.Hypes = game.Hypes
involvedCompanyIds := make([]uint64, 0, len(game.InvolvedCompanies))
for _, g := range game.InvolvedCompanies {
involvedCompanyIds = append(involvedCompanyIds, g.Id)
}
involvedCompanies, err := GetItemsByIds[pb.InvolvedCompany](endpoint.EPInvolvedCompanies, involvedCompanyIds)
if err != nil {
return nil, err
}
res.InvolvedCompanies = involvedCompanies
keywordIds := make([]uint64, 0, len(game.Keywords))
for _, g := range game.Keywords {
keywordIds = append(keywordIds, g.Id)
}
keyword, err := GetItemsByIds[pb.Keyword](endpoint.EPKeywords, keywordIds)
if err != nil {
return nil, err
}
res.Keywords = keyword
multiplayerModeIds := make([]uint64, 0, len(game.MultiplayerModes))
for _, g := range game.MultiplayerModes {
multiplayerModeIds = append(multiplayerModeIds, g.Id)
}
multiplayerModes, err := GetItemsByIds[pb.MultiplayerMode](endpoint.EPMultiplayerModes, multiplayerModeIds)
if err != nil {
return nil, err
}
res.MultiplayerModes = multiplayerModes
res.Name = game.Name
if game.ParentGame != nil {
res.ParentGame = model.GameId(game.ParentGame.Id)
}
platformIds := make([]uint64, 0, len(game.Platforms))
for _, g := range game.Platforms {
platformIds = append(platformIds, g.Id)
}
platforms, err := GetItemsByIds[pb.Platform](endpoint.EPPlatforms, platformIds)
if err != nil {
return nil, err
}
res.Platforms = platforms
playerPerspectiveIds := make([]uint64, 0, len(game.PlayerPerspectives))
for _, g := range game.PlayerPerspectives {
playerPerspectiveIds = append(playerPerspectiveIds, g.Id)
}
playerPerspectives, err := GetItemsByIds[pb.PlayerPerspective](endpoint.EPPlayerPerspectives, playerPerspectiveIds)
if err != nil {
return nil, err
}
res.PlayerPerspectives = playerPerspectives
res.Rating = game.Rating
res.RatingCount = game.RatingCount
releaseDateIds := make([]uint64, 0, len(game.ReleaseDates))
for _, g := range game.ReleaseDates {
releaseDateIds = append(releaseDateIds, g.Id)
}
releaseDates, err := GetItemsByIds[pb.ReleaseDate](endpoint.EPReleaseDates, releaseDateIds)
if err != nil {
return nil, err
}
res.ReleaseDates = releaseDates
screenshotIds := make([]uint64, 0, len(game.Screenshots))
for _, g := range game.Screenshots {
screenshotIds = append(screenshotIds, g.Id)
}
screenshots, err := GetItemsByIds[pb.Screenshot](endpoint.EPScreenshots, screenshotIds)
if err != nil {
return nil, err
}
res.Screenshots = screenshots
similarGamesIds := make([]uint64, 0, len(game.SimilarGames))
for _, g := range game.SimilarGames {
similarGamesIds = append(similarGamesIds, g.Id)
}
res.SimilarGames = similarGamesIds
res.Slug = game.Slug
standaloneExpansionsIds := make([]uint64, 0, len(game.StandaloneExpansions))
for _, g := range game.StandaloneExpansions {
standaloneExpansionsIds = append(standaloneExpansionsIds, g.Id)
}
res.StandaloneExpansions = standaloneExpansionsIds
res.Storyline = game.Storyline
res.Summary = game.Summary
res.Tags = game.Tags
themeIds := make([]uint64, 0, len(game.Themes))
for _, g := range game.Themes {
themeIds = append(themeIds, g.Id)
}
themes, err := GetItemsByIds[pb.Theme](endpoint.EPThemes, themeIds)
if err != nil {
return nil, err
}
res.Themes = themes
res.TotalRating = game.TotalRating
res.TotalRatingCount = game.TotalRatingCount
res.UpdatedAt = game.UpdatedAt
res.Url = game.Url
if game.VersionParent != nil {
res.VersionParent = model.GameId(game.VersionParent.Id)
}
res.VersionTitle = game.VersionTitle
videoIds := make([]uint64, 0, len(game.Videos))
for _, g := range game.Videos {
videoIds = append(videoIds, g.Id)
}
videos, err := GetItemsByIds[pb.GameVideo](endpoint.EPGameVideos, videoIds)
if err != nil {
return nil, err
}
res.Videos = videos
websiteIds := make([]uint64, 0, len(game.Websites))
for _, g := range game.Websites {
websiteIds = append(websiteIds, g.Id)
}
websites, err := GetItemsByIds[pb.Website](endpoint.EPWebsites, websiteIds)
if err != nil {
return nil, err
}
res.Websites = websites
remakesIds := make([]uint64, 0, len(game.Remakes))
for _, g := range game.Remakes {
remakesIds = append(remakesIds, g.Id)
}
res.Remakes = remakesIds
remastersIds := make([]uint64, 0, len(game.Remasters))
for _, g := range game.Remasters {
remastersIds = append(remastersIds, g.Id)
}
res.Remasters = remastersIds
expandedGamesIds := make([]uint64, 0, len(game.ExpandedGames))
for _, g := range game.ExpandedGames {
expandedGamesIds = append(expandedGamesIds, g.Id)
}
res.ExpandedGames = expandedGamesIds
portsIds := make([]uint64, 0, len(game.Ports))
for _, g := range game.Ports {
portsIds = append(portsIds, g.Id)
}
res.Ports = portsIds
forksIds := make([]uint64, 0, len(game.Forks))
for _, g := range game.Forks {
forksIds = append(forksIds, g.Id)
}
res.Forks = forksIds
languageSupportIds := make([]uint64, 0, len(game.LanguageSupports))
for _, g := range game.LanguageSupports {
languageSupportIds = append(languageSupportIds, g.Id)
}
languageSupports, err := GetItemsByIds[pb.LanguageSupport](endpoint.EPLanguageSupports, languageSupportIds)
if err != nil {
return nil, err
}
res.LanguageSupports = languageSupports
gameLocalizationIds := make([]uint64, 0, len(game.GameLocalizations))
for _, g := range game.GameLocalizations {
gameLocalizationIds = append(gameLocalizationIds, g.Id)
}
gameLocalizations, err := GetItemsByIds[pb.GameLocalization](endpoint.EPGameLocalizations, gameLocalizationIds)
if err != nil {
return nil, err
}
res.GameLocalizations = gameLocalizations
collectionIds := make([]uint64, 0, len(game.Collections))
for _, g := range game.Collections {
collectionIds = append(collectionIds, g.Id)
}
collections, err := GetItemsByIds[pb.Collection](endpoint.EPCollections, collectionIds)
if err != nil {
return nil, err
}
res.Collections = collections
res.GameStatus = nil
res.GameType = nil
res.AllNames = make([]string, 0, len(alternativeNames)+1)
res.AllNames = append(res.AllNames, game.Name)
for _, item := range alternativeNames {
res.AllNames = append(res.AllNames, item.Name)
}
return res, nil
}
func GetGameById(id uint64) (*model.Game, error) {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
var game model.Game
err := GetInstance().GameCollection.FindOne(ctx, bson.M{"id": id}).Decode(&game)
if err != nil {
return nil, fmt.Errorf("failed to get game: %w", err)
}
return &game, nil
}
func GetAllItemsIDs[T any](e endpoint.Name) ([]uint64, error) {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
var ids []uint64
coll := GetInstance().Collections[e]
if coll == nil {
return nil, fmt.Errorf("collection not found")
}
cursor, err := coll.Find(ctx, bson.M{}, options.Find().SetProjection(bson.M{"id": 1}))
if err != nil {
return nil, fmt.Errorf("failed to get items: %w", err)
}
type IdGetter interface {
GetId() uint64
}
for cursor.Next(ctx) {
var item *T
err := cursor.Decode(&item)
if err != nil {
return nil, fmt.Errorf("failed to decode item: %w", err)
}
ids = append(ids, any(item).(IdGetter).GetId())
}
return ids, nil
}