package db import ( "context" "errors" "fmt" "igdb-database/model" "time" "github.com/bestnite/go-igdb/endpoint" pb "github.com/bestnite/go-igdb/proto" "go.mongodb.org/mongo-driver/v2/bson" "go.mongodb.org/mongo-driver/v2/mongo" "go.mongodb.org/mongo-driver/v2/mongo/options" ) func IsGamesAggregated(games []*pb.Game) (map[uint64]bool, error) { ids := make([]uint64, 0, len(games)) for _, game := range games { ids = append(ids, game.Id) } ctx, cancel := context.WithTimeout(context.Background(), time.Duration(len(games))*200*time.Millisecond) defer cancel() cursor, err := GetInstance().GameCollection.Find(ctx, bson.M{"id": bson.M{"$in": ids}}) if err != nil { return nil, fmt.Errorf("failed to get games: %w", err) } res := make(map[uint64]bool, len(games)) var g []*model.Game err = cursor.All(ctx, &g) if err != nil { return nil, fmt.Errorf("failed to get games: %w", err) } for _, game := range g { res[game.Id] = true } return res, nil } func SaveGame(game *model.Game) error { filter := bson.M{"id": game.Id} update := bson.M{"$set": game} opts := options.UpdateOne().SetUpsert(true) ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second) defer cancel() _, err := GetInstance().GameCollection.UpdateOne(ctx, filter, update, opts) if err != nil { return err } return nil } func ConvertGame(game *pb.Game) (*model.Game, error) { res := &model.Game{} res.Id = game.Id ageRatingsIds := make([]uint64, 0, len(game.AgeRatings)) for _, g := range game.AgeRatings { ageRatingsIds = append(ageRatingsIds, g.Id) } ageRatings, err := GetItemsByIds[pb.AgeRating](endpoint.EPAgeRatings, ageRatingsIds) if err != nil { return nil, err } res.AgeRatings = ageRatings res.AggregatedRating = game.AggregatedRating res.AggregatedRatingCount = game.AggregatedRatingCount alternativeNameIds := make([]uint64, 0, len(game.AlternativeNames)) for _, g := range game.AlternativeNames { alternativeNameIds = append(alternativeNameIds, g.Id) } alternativeNames, err := GetItemsByIds[pb.AlternativeName](endpoint.EPAlternativeNames, alternativeNameIds) if err != nil { return nil, err } res.AlternativeNames = alternativeNames ArtworkIds := make([]uint64, 0, len(game.Artworks)) for _, g := range game.Artworks { ArtworkIds = append(ArtworkIds, g.Id) } artworks, err := GetItemsByIds[pb.Artwork](endpoint.EPArtworks, ArtworkIds) if err != nil { return nil, err } res.Artworks = artworks bundlesIds := make([]uint64, 0, len(game.Bundles)) for _, g := range game.Bundles { bundlesIds = append(bundlesIds, g.Id) } res.Bundles = bundlesIds if game.Cover != nil { coverId := game.Cover.Id cover, err := GetItemById[pb.Cover](endpoint.EPCovers, coverId) if err != nil && !errors.Is(err, mongo.ErrNoDocuments) { return nil, err } if cover != nil { res.Cover = cover } } res.CreatedAt = game.CreatedAt dlcsIds := make([]uint64, 0, len(game.Dlcs)) for _, g := range game.Dlcs { dlcsIds = append(dlcsIds, g.Id) } res.Dlcs = dlcsIds expansionsIds := make([]uint64, 0, len(game.Expansions)) for _, g := range game.Expansions { expansionsIds = append(expansionsIds, g.Id) } res.Expansions = expansionsIds externalGameIds := make([]uint64, 0, len(game.ExternalGames)) for _, g := range game.ExternalGames { externalGameIds = append(externalGameIds, g.Id) } externalGames, err := GetItemsByIds[pb.ExternalGame](endpoint.EPExternalGames, externalGameIds) if err != nil { return nil, err } res.ExternalGames = externalGames res.FirstReleaseDate = game.FirstReleaseDate res.Franchise = nil if game.Franchise != nil { franchiseId := game.Franchise.Id franchise, err := GetItemById[pb.Franchise](endpoint.EPFranchises, franchiseId) if err != nil && !errors.Is(err, mongo.ErrNoDocuments) { return nil, err } if franchise != nil { res.Franchise = franchise } } franchiseIds := make([]uint64, 0, len(game.Franchises)) for _, g := range game.Franchises { franchiseIds = append(franchiseIds, g.Id) } franchises, err := GetItemsByIds[pb.Franchise](endpoint.EPFranchises, franchiseIds) if err != nil { return nil, err } res.Franchises = franchises gameEngineIds := make([]uint64, 0, len(game.GameEngines)) for _, g := range game.GameEngines { gameEngineIds = append(gameEngineIds, g.Id) } gameEngines, err := GetItemsByIds[pb.GameEngine](endpoint.EPGameEngines, gameEngineIds) if err != nil { return nil, err } res.GameEngines = gameEngines gameModeIds := make([]uint64, 0, len(game.GameModes)) for _, g := range game.GameModes { gameModeIds = append(gameModeIds, g.Id) } gameModes, err := GetItemsByIds[pb.GameMode](endpoint.EPGameModes, gameModeIds) if err != nil { return nil, err } res.GameModes = gameModes genreIds := make([]uint64, 0, len(game.Genres)) for _, g := range game.Genres { genreIds = append(genreIds, g.Id) } genres, err := GetItemsByIds[pb.Genre](endpoint.EPGenres, genreIds) if err != nil { return nil, err } res.Genres = genres res.Hypes = game.Hypes involvedCompanyIds := make([]uint64, 0, len(game.InvolvedCompanies)) for _, g := range game.InvolvedCompanies { involvedCompanyIds = append(involvedCompanyIds, g.Id) } involvedCompanies, err := GetItemsByIds[pb.InvolvedCompany](endpoint.EPInvolvedCompanies, involvedCompanyIds) if err != nil { return nil, err } res.InvolvedCompanies = involvedCompanies keywordIds := make([]uint64, 0, len(game.Keywords)) for _, g := range game.Keywords { keywordIds = append(keywordIds, g.Id) } keyword, err := GetItemsByIds[pb.Keyword](endpoint.EPKeywords, keywordIds) if err != nil { return nil, err } res.Keywords = keyword multiplayerModeIds := make([]uint64, 0, len(game.MultiplayerModes)) for _, g := range game.MultiplayerModes { multiplayerModeIds = append(multiplayerModeIds, g.Id) } multiplayerModes, err := GetItemsByIds[pb.MultiplayerMode](endpoint.EPMultiplayerModes, multiplayerModeIds) if err != nil { return nil, err } res.MultiplayerModes = multiplayerModes res.Name = game.Name if game.ParentGame != nil { res.ParentGame = model.GameId(game.ParentGame.Id) } platformIds := make([]uint64, 0, len(game.Platforms)) for _, g := range game.Platforms { platformIds = append(platformIds, g.Id) } platforms, err := GetItemsByIds[pb.Platform](endpoint.EPPlatforms, platformIds) if err != nil { return nil, err } res.Platforms = platforms playerPerspectiveIds := make([]uint64, 0, len(game.PlayerPerspectives)) for _, g := range game.PlayerPerspectives { playerPerspectiveIds = append(playerPerspectiveIds, g.Id) } playerPerspectives, err := GetItemsByIds[pb.PlayerPerspective](endpoint.EPPlayerPerspectives, playerPerspectiveIds) if err != nil { return nil, err } res.PlayerPerspectives = playerPerspectives res.Rating = game.Rating res.RatingCount = game.RatingCount releaseDateIds := make([]uint64, 0, len(game.ReleaseDates)) for _, g := range game.ReleaseDates { releaseDateIds = append(releaseDateIds, g.Id) } releaseDates, err := GetItemsByIds[pb.ReleaseDate](endpoint.EPReleaseDates, releaseDateIds) if err != nil { return nil, err } res.ReleaseDates = releaseDates screenshotIds := make([]uint64, 0, len(game.Screenshots)) for _, g := range game.Screenshots { screenshotIds = append(screenshotIds, g.Id) } screenshots, err := GetItemsByIds[pb.Screenshot](endpoint.EPScreenshots, screenshotIds) if err != nil { return nil, err } res.Screenshots = screenshots similarGamesIds := make([]uint64, 0, len(game.SimilarGames)) for _, g := range game.SimilarGames { similarGamesIds = append(similarGamesIds, g.Id) } res.SimilarGames = similarGamesIds res.Slug = game.Slug standaloneExpansionsIds := make([]uint64, 0, len(game.StandaloneExpansions)) for _, g := range game.StandaloneExpansions { standaloneExpansionsIds = append(standaloneExpansionsIds, g.Id) } res.StandaloneExpansions = standaloneExpansionsIds res.Storyline = game.Storyline res.Summary = game.Summary res.Tags = game.Tags themeIds := make([]uint64, 0, len(game.Themes)) for _, g := range game.Themes { themeIds = append(themeIds, g.Id) } themes, err := GetItemsByIds[pb.Theme](endpoint.EPThemes, themeIds) if err != nil { return nil, err } res.Themes = themes res.TotalRating = game.TotalRating res.TotalRatingCount = game.TotalRatingCount res.UpdatedAt = game.UpdatedAt res.Url = game.Url if game.VersionParent != nil { res.VersionParent = model.GameId(game.VersionParent.Id) } res.VersionTitle = game.VersionTitle videoIds := make([]uint64, 0, len(game.Videos)) for _, g := range game.Videos { videoIds = append(videoIds, g.Id) } videos, err := GetItemsByIds[pb.GameVideo](endpoint.EPGameVideos, videoIds) if err != nil { return nil, err } res.Videos = videos websiteIds := make([]uint64, 0, len(game.Websites)) for _, g := range game.Websites { websiteIds = append(websiteIds, g.Id) } websites, err := GetItemsByIds[pb.Website](endpoint.EPWebsites, websiteIds) if err != nil { return nil, err } res.Websites = websites remakesIds := make([]uint64, 0, len(game.Remakes)) for _, g := range game.Remakes { remakesIds = append(remakesIds, g.Id) } res.Remakes = remakesIds remastersIds := make([]uint64, 0, len(game.Remasters)) for _, g := range game.Remasters { remastersIds = append(remastersIds, g.Id) } res.Remasters = remastersIds expandedGamesIds := make([]uint64, 0, len(game.ExpandedGames)) for _, g := range game.ExpandedGames { expandedGamesIds = append(expandedGamesIds, g.Id) } res.ExpandedGames = expandedGamesIds portsIds := make([]uint64, 0, len(game.Ports)) for _, g := range game.Ports { portsIds = append(portsIds, g.Id) } res.Ports = portsIds forksIds := make([]uint64, 0, len(game.Forks)) for _, g := range game.Forks { forksIds = append(forksIds, g.Id) } res.Forks = forksIds languageSupportIds := make([]uint64, 0, len(game.LanguageSupports)) for _, g := range game.LanguageSupports { languageSupportIds = append(languageSupportIds, g.Id) } languageSupports, err := GetItemsByIds[pb.LanguageSupport](endpoint.EPLanguageSupports, languageSupportIds) if err != nil { return nil, err } res.LanguageSupports = languageSupports gameLocalizationIds := make([]uint64, 0, len(game.GameLocalizations)) for _, g := range game.GameLocalizations { gameLocalizationIds = append(gameLocalizationIds, g.Id) } gameLocalizations, err := GetItemsByIds[pb.GameLocalization](endpoint.EPGameLocalizations, gameLocalizationIds) if err != nil { return nil, err } res.GameLocalizations = gameLocalizations collectionIds := make([]uint64, 0, len(game.Collections)) for _, g := range game.Collections { collectionIds = append(collectionIds, g.Id) } collections, err := GetItemsByIds[pb.Collection](endpoint.EPCollections, collectionIds) if err != nil { return nil, err } res.Collections = collections res.GameStatus = nil res.GameType = nil res.AllNames = make([]string, 0, len(alternativeNames)+1) res.AllNames = append(res.AllNames, game.Name) for _, item := range alternativeNames { res.AllNames = append(res.AllNames, item.Name) } return res, nil } func GetGameById(id uint64) (*model.Game, error) { ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second) defer cancel() var game model.Game err := GetInstance().GameCollection.FindOne(ctx, bson.M{"id": id}).Decode(&game) if err != nil { return nil, fmt.Errorf("failed to get game: %w", err) } return &game, nil } func GetAllItemsIDs[T any](e endpoint.Name) ([]uint64, error) { ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second) defer cancel() var ids []uint64 coll := GetInstance().Collections[e] if coll == nil { return nil, fmt.Errorf("collection not found") } cursor, err := coll.Find(ctx, bson.M{}, options.Find().SetProjection(bson.M{"id": 1})) if err != nil { return nil, fmt.Errorf("failed to get items: %w", err) } type IdGetter interface { GetId() uint64 } for cursor.Next(ctx) { var item *T err := cursor.Decode(&item) if err != nil { return nil, fmt.Errorf("failed to decode item: %w", err) } ids = append(ids, any(item).(IdGetter).GetId()) } return ids, nil }