2025-04-08 12:58:14 +10:00

53 lines
1.1 KiB
Go

package collector
import (
"igdb-database/db"
"log"
"math"
"sync"
"sync/atomic"
"github.com/bestnite/go-igdb/endpoint"
)
func FetchAndStore[T any](
e endpoint.EntityEndpoint[T],
) {
total, err := e.Count()
if err != nil {
log.Fatalf("failed to get %s length: %v", e.GetEndpointName(), err)
}
log.Printf("%s length: %d", e.GetEndpointName(), total)
wg := sync.WaitGroup{}
concurrence := make(chan struct{}, 3)
defer close(concurrence)
totalSteps := int(math.Ceil(float64(total) / 500))
finished := int32(0)
for i := 0; i < int(total); i += 500 {
wg.Add(1)
concurrence <- struct{}{}
go func(i int) {
defer wg.Done()
defer func() { <-concurrence }()
items, err := e.Paginated(uint64(i), 500)
if err != nil {
log.Printf("failed to get items from igdb %s: %v", e.GetEndpointName(), err)
return
}
err = db.SaveItems(e.GetEndpointName(), items)
if err != nil {
log.Printf("failed to save games %s: %v", e.GetEndpointName(), err)
return
}
cur := atomic.AddInt32(&finished, 1)
log.Printf("%s finished: %d/%d", e.GetEndpointName(), cur, totalSteps)
}(i)
}
wg.Wait()
}