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3 Commits

Author SHA1 Message Date
0214d95d3e u 2025-04-07 01:53:04 +10:00
433165356b u 2025-04-07 01:36:53 +10:00
21a62de6f2 u 2025-04-07 01:19:06 +10:00
3 changed files with 148 additions and 42 deletions

View File

@ -176,6 +176,17 @@ func webhook[T any](
return
}
if _, ok := any(e).(*endpoint.Games); ok {
game, err := db.GetItemByIGDBID[pb.Game](endpoint.EPGames, data.ID)
if err == nil {
g, err := db.ConvertGame(game.Item)
if err == nil {
g.MId = game.MId
_ = db.SaveGame(g)
}
}
}
// update associated game
type gameGetter interface {
GetGame() *pb.Game
@ -185,26 +196,29 @@ func webhook[T any](
game, err := db.GetItemByIGDBID[pb.Game](endpoint.EPGames, v.GetGame().Id)
if err != nil && err != mongo.ErrNoDocuments {
log.Printf("failed to get game: %v", err)
return
goto END
}
g, err := db.ConvertGame(game.Item)
if err != nil {
log.Printf("failed to convert game: %v", err)
return
goto END
}
oldGame, err := db.GetGameByIGDBID(game.Item.Id)
if err != nil && err != mongo.ErrNoDocuments {
log.Printf("failed to get game: %v", err)
return
goto END
}
if oldGame != nil {
g.MId = oldGame.MId
}
err = db.SaveGame(g)
if err != nil {
log.Printf("failed to save game: %v", err)
return
goto END
}
}
END:
log.Printf("%s %d saved", e.GetEndpointName(), data.ID)
}
}

View File

@ -331,7 +331,10 @@ func GetItemByIGDBID[T any](e endpoint.EndpointName, id uint64) (*model.Item[T],
}
func GetItemsByIGDBIDs[T any](e endpoint.EndpointName, ids []uint64) (map[uint64]*model.Item[T], error) {
ctx, cancel := context.WithTimeout(context.Background(), time.Duration(len(ids))*200*time.Millisecond)
if len(ids) == 0 {
return nil, nil
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second+time.Duration(len(ids))*200*time.Millisecond)
defer cancel()
coll := GetInstance().Collections[e]
@ -339,7 +342,6 @@ func GetItemsByIGDBIDs[T any](e endpoint.EndpointName, ids []uint64) (map[uint64
return nil, fmt.Errorf("collection not found")
}
cursor, err := coll.Find(ctx, bson.M{"item.id": bson.M{"$in": ids}})
if err != nil {
return nil, fmt.Errorf("failed to get items %s: %v", string(e), err)
}
@ -362,10 +364,6 @@ func GetItemsByIGDBIDs[T any](e endpoint.EndpointName, ids []uint64) (map[uint64
}
}
if len(res) != len(ids) {
return nil, fmt.Errorf("failed to get all items %s: %v", string(e), err)
}
return res, nil
}

View File

@ -61,7 +61,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Id = game.Id
ageRatings, err := GetItemsByIGDBGameID[pb.AgeRating](endpoint.EPAgeRatings, game.Id)
ageRatingsIds := make([]uint64, 0, len(game.AgeRatings))
for _, g := range game.AgeRatings {
ageRatingsIds = append(ageRatingsIds, g.Id)
}
ageRatings, err := GetItemsByIGDBIDs[pb.AgeRating](endpoint.EPAgeRatings, ageRatingsIds)
if err != nil {
return nil, err
}
@ -73,7 +77,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.AggregatedRating = game.AggregatedRating
res.AggregatedRatingCount = game.AggregatedRatingCount
alternativeNames, err := GetItemsByIGDBGameID[pb.AlternativeName](endpoint.EPAlternativeNames, game.Id)
alternativeNameIds := make([]uint64, 0, len(game.AlternativeNames))
for _, g := range game.AlternativeNames {
alternativeNameIds = append(alternativeNameIds, g.Id)
}
alternativeNames, err := GetItemsByIGDBIDs[pb.AlternativeName](endpoint.EPAlternativeNames, alternativeNameIds)
if err != nil {
return nil, err
}
@ -82,12 +90,16 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.AlternativeNames = append(res.AlternativeNames, item.Item)
}
Artworks, err := GetItemsByIGDBGameID[pb.Artwork](endpoint.EPArtworks, game.Id)
ArtworkIds := make([]uint64, 0, len(game.Artworks))
for _, g := range game.Artworks {
ArtworkIds = append(ArtworkIds, g.Id)
}
artworks, err := GetItemsByIGDBIDs[pb.Artwork](endpoint.EPArtworks, ArtworkIds)
if err != nil {
return nil, err
}
res.Artworks = make([]*pb.Artwork, 0, len(Artworks))
for _, item := range Artworks {
res.Artworks = make([]*pb.Artwork, 0, len(artworks))
for _, item := range artworks {
res.Artworks = append(res.Artworks, item.Item)
}
@ -97,12 +109,13 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
}
res.Bundles = bundlesIds
covers, err := GetItemsByIGDBGameID[pb.Cover](endpoint.EPCovers, game.Id)
if game.Cover != nil {
coverId := game.Cover.Id
cover, err := GetItemByIGDBID[pb.Cover](endpoint.EPCovers, coverId)
if err != nil {
return nil, err
}
if len(covers) != 0 {
res.Cover = covers[0].Item
res.Cover = cover.Item
}
res.CreatedAt = game.CreatedAt
@ -119,7 +132,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
}
res.Expansions = expansionsIds
externalGames, err := GetItemsByIGDBGameID[pb.ExternalGame](endpoint.EPExternalGames, game.Id)
externalGameIds := make([]uint64, 0, len(game.ExternalGames))
for _, g := range game.ExternalGames {
externalGameIds = append(externalGameIds, g.Id)
}
externalGames, err := GetItemsByIGDBIDs[pb.ExternalGame](endpoint.EPExternalGames, externalGameIds)
if err != nil {
return nil, err
}
@ -132,7 +149,20 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Franchise = nil
franchises, err := GetItemsByIGDBGameID[pb.Franchise](endpoint.EPFranchises, game.Id)
if game.Franchise != nil {
franchiseId := game.Franchise.Id
franchise, err := GetItemByIGDBID[pb.Franchise](endpoint.EPFranchises, franchiseId)
if err != nil {
return nil, err
}
res.Franchise = franchise.Item
}
franchiseIds := make([]uint64, 0, len(game.Franchises))
for _, g := range game.Franchises {
franchiseIds = append(franchiseIds, g.Id)
}
franchises, err := GetItemsByIGDBIDs[pb.Franchise](endpoint.EPFranchises, franchiseIds)
if err != nil {
return nil, err
}
@ -141,7 +171,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Franchises = append(res.Franchises, item.Item)
}
gameEngines, err := GetItemsByIGDBGameID[pb.GameEngine](endpoint.EPGameEngines, game.Id)
gameEngineIds := make([]uint64, 0, len(game.GameEngines))
for _, g := range game.GameEngines {
gameEngineIds = append(gameEngineIds, g.Id)
}
gameEngines, err := GetItemsByIGDBIDs[pb.GameEngine](endpoint.EPGameEngines, gameEngineIds)
if err != nil {
return nil, err
}
@ -150,7 +184,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.GameEngines = append(res.GameEngines, item.Item)
}
gameModes, err := GetItemsByIGDBGameID[pb.GameMode](endpoint.EPGameModes, game.Id)
gameModeIds := make([]uint64, 0, len(game.GameModes))
for _, g := range game.GameModes {
gameModeIds = append(gameModeIds, g.Id)
}
gameModes, err := GetItemsByIGDBIDs[pb.GameMode](endpoint.EPGameModes, gameModeIds)
if err != nil {
return nil, err
}
@ -159,7 +197,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.GameModes = append(res.GameModes, item.Item)
}
genres, err := GetItemsByIGDBGameID[pb.Genre](endpoint.EPGenres, game.Id)
genreIds := make([]uint64, 0, len(game.Genres))
for _, g := range game.Genres {
genreIds = append(genreIds, g.Id)
}
genres, err := GetItemsByIGDBIDs[pb.Genre](endpoint.EPGenres, genreIds)
if err != nil {
return nil, err
}
@ -170,7 +212,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Hypes = game.Hypes
involvedCompanies, err := GetItemsByIGDBGameID[pb.InvolvedCompany](endpoint.EPInvolvedCompanies, game.Id)
involvedCompanyIds := make([]uint64, 0, len(game.InvolvedCompanies))
for _, g := range game.InvolvedCompanies {
involvedCompanyIds = append(involvedCompanyIds, g.Id)
}
involvedCompanies, err := GetItemsByIGDBIDs[pb.InvolvedCompany](endpoint.EPInvolvedCompanies, involvedCompanyIds)
if err != nil {
return nil, err
}
@ -179,16 +225,24 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.InvolvedCompanies = append(res.InvolvedCompanies, item.Item)
}
keywords, err := GetItemsByIGDBGameID[pb.Keyword](endpoint.EPKeywords, game.Id)
keywordIds := make([]uint64, 0, len(game.Keywords))
for _, g := range game.Keywords {
keywordIds = append(keywordIds, g.Id)
}
keyword, err := GetItemsByIGDBIDs[pb.Keyword](endpoint.EPKeywords, keywordIds)
if err != nil {
return nil, err
}
res.Keywords = make([]*pb.Keyword, 0, len(keywords))
for _, item := range keywords {
res.Keywords = make([]*pb.Keyword, 0, len(keyword))
for _, item := range keyword {
res.Keywords = append(res.Keywords, item.Item)
}
multiplayerModes, err := GetItemsByIGDBGameID[pb.MultiplayerMode](endpoint.EPMultiplayerModes, game.Id)
multiplayerModeIds := make([]uint64, 0, len(game.MultiplayerModes))
for _, g := range game.MultiplayerModes {
multiplayerModeIds = append(multiplayerModeIds, g.Id)
}
multiplayerModes, err := GetItemsByIGDBIDs[pb.MultiplayerMode](endpoint.EPMultiplayerModes, multiplayerModeIds)
if err != nil {
return nil, err
}
@ -203,7 +257,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.ParentGame = model.GameId(game.ParentGame.Id)
}
platforms, err := GetItemsByIGDBGameID[pb.Platform](endpoint.EPPlatforms, game.Id)
platformIds := make([]uint64, 0, len(game.Platforms))
for _, g := range game.Platforms {
platformIds = append(platformIds, g.Id)
}
platforms, err := GetItemsByIGDBIDs[pb.Platform](endpoint.EPPlatforms, platformIds)
if err != nil {
return nil, err
}
@ -212,7 +270,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Platforms = append(res.Platforms, item.Item)
}
playerPerspectives, err := GetItemsByIGDBGameID[pb.PlayerPerspective](endpoint.EPPlayerPerspectives, game.Id)
playerPerspectiveIds := make([]uint64, 0, len(game.PlayerPerspectives))
for _, g := range game.PlayerPerspectives {
playerPerspectiveIds = append(playerPerspectiveIds, g.Id)
}
playerPerspectives, err := GetItemsByIGDBIDs[pb.PlayerPerspective](endpoint.EPPlayerPerspectives, playerPerspectiveIds)
if err != nil {
return nil, err
}
@ -224,7 +286,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Rating = game.Rating
res.RatingCount = game.RatingCount
releaseDates, err := GetItemsByIGDBGameID[pb.ReleaseDate](endpoint.EPReleaseDates, game.Id)
releaseDateIds := make([]uint64, 0, len(game.ReleaseDates))
for _, g := range game.ReleaseDates {
releaseDateIds = append(releaseDateIds, g.Id)
}
releaseDates, err := GetItemsByIGDBIDs[pb.ReleaseDate](endpoint.EPReleaseDates, releaseDateIds)
if err != nil {
return nil, err
}
@ -233,7 +299,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.ReleaseDates = append(res.ReleaseDates, item.Item)
}
screenshots, err := GetItemsByIGDBGameID[pb.Screenshot](endpoint.EPScreenshots, game.Id)
screenshotIds := make([]uint64, 0, len(game.Screenshots))
for _, g := range game.Screenshots {
screenshotIds = append(screenshotIds, g.Id)
}
screenshots, err := GetItemsByIGDBIDs[pb.Screenshot](endpoint.EPScreenshots, screenshotIds)
if err != nil {
return nil, err
}
@ -261,7 +331,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Tags = game.Tags
themes, err := GetItemsByIGDBGameID[pb.Theme](endpoint.EPThemes, game.Id)
themeIds := make([]uint64, 0, len(game.Themes))
for _, g := range game.Themes {
themeIds = append(themeIds, g.Id)
}
themes, err := GetItemsByIGDBIDs[pb.Theme](endpoint.EPThemes, themeIds)
if err != nil {
return nil, err
}
@ -283,7 +357,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.VersionTitle = game.VersionTitle
videos, err := GetItemsByIGDBGameID[pb.GameVideo](endpoint.EPGameVideos, game.Id)
videoIds := make([]uint64, 0, len(game.Videos))
for _, g := range game.Videos {
videoIds = append(videoIds, g.Id)
}
videos, err := GetItemsByIGDBIDs[pb.GameVideo](endpoint.EPGameVideos, videoIds)
if err != nil {
return nil, err
}
@ -292,7 +370,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.Videos = append(res.Videos, item.Item)
}
websites, err := GetItemsByIGDBGameID[pb.Website](endpoint.EPWebsites, game.Id)
websiteIds := make([]uint64, 0, len(game.Websites))
for _, g := range game.Websites {
websiteIds = append(websiteIds, g.Id)
}
websites, err := GetItemsByIGDBIDs[pb.Website](endpoint.EPWebsites, websiteIds)
if err != nil {
return nil, err
}
@ -331,7 +413,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
}
res.Forks = forksIds
languageSupports, err := GetItemsByIGDBGameID[pb.LanguageSupport](endpoint.EPLanguageSupports, game.Id)
languageSupportIds := make([]uint64, 0, len(game.LanguageSupports))
for _, g := range game.LanguageSupports {
languageSupportIds = append(languageSupportIds, g.Id)
}
languageSupports, err := GetItemsByIGDBIDs[pb.LanguageSupport](endpoint.EPLanguageSupports, languageSupportIds)
if err != nil {
return nil, err
}
@ -340,7 +426,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.LanguageSupports = append(res.LanguageSupports, item.Item)
}
gameLocalizations, err := GetItemsByIGDBGameID[pb.GameLocalization](endpoint.EPGameLocalizations, game.Id)
gameLocalizationIds := make([]uint64, 0, len(game.GameLocalizations))
for _, g := range game.GameLocalizations {
gameLocalizationIds = append(gameLocalizationIds, g.Id)
}
gameLocalizations, err := GetItemsByIGDBIDs[pb.GameLocalization](endpoint.EPGameLocalizations, gameLocalizationIds)
if err != nil {
return nil, err
}
@ -349,7 +439,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
res.GameLocalizations = append(res.GameLocalizations, item.Item)
}
collections, err := GetItemsByIGDBGameID[pb.Collection](endpoint.EPCollections, game.Id)
collectionIds := make([]uint64, 0, len(game.Collections))
for _, g := range game.Collections {
collectionIds = append(collectionIds, g.Id)
}
collections, err := GetItemsByIGDBIDs[pb.Collection](endpoint.EPCollections, collectionIds)
if err != nil {
return nil, err
}