mirror of
https://github.com/bestnite/igdb-database.git
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u
This commit is contained in:
parent
4ce17cefb8
commit
21a62de6f2
148
db/game.go
148
db/game.go
@ -61,7 +61,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Id = game.Id
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ageRatings, err := GetItemsByIGDBGameID[pb.AgeRating](endpoint.EPAgeRatings, game.Id)
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ageRatingsIds := make([]uint64, 0, len(game.AgeRatings))
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for _, g := range game.AgeRatings {
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ageRatingsIds = append(ageRatingsIds, g.Id)
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}
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ageRatings, err := GetItemsByIGDBIDs[pb.AgeRating](endpoint.EPAgeRatings, ageRatingsIds)
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if err != nil {
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return nil, err
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}
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@ -73,7 +77,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.AggregatedRating = game.AggregatedRating
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res.AggregatedRatingCount = game.AggregatedRatingCount
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alternativeNames, err := GetItemsByIGDBGameID[pb.AlternativeName](endpoint.EPAlternativeNames, game.Id)
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alternativeNameIds := make([]uint64, 0, len(game.AlternativeNames))
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for _, g := range game.AlternativeNames {
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alternativeNameIds = append(alternativeNameIds, g.Id)
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}
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alternativeNames, err := GetItemsByIGDBIDs[pb.AlternativeName](endpoint.EPAlternativeNames, alternativeNameIds)
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if err != nil {
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return nil, err
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}
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@ -82,12 +90,16 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.AlternativeNames = append(res.AlternativeNames, item.Item)
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}
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Artworks, err := GetItemsByIGDBGameID[pb.Artwork](endpoint.EPArtworks, game.Id)
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ArtworkIds := make([]uint64, 0, len(game.Artworks))
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for _, g := range game.Artworks {
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ArtworkIds = append(ArtworkIds, g.Id)
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}
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artworks, err := GetItemsByIGDBIDs[pb.Artwork](endpoint.EPArtworks, ArtworkIds)
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if err != nil {
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return nil, err
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}
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res.Artworks = make([]*pb.Artwork, 0, len(Artworks))
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for _, item := range Artworks {
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res.Artworks = make([]*pb.Artwork, 0, len(artworks))
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for _, item := range artworks {
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res.Artworks = append(res.Artworks, item.Item)
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}
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@ -97,13 +109,12 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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}
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res.Bundles = bundlesIds
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covers, err := GetItemsByIGDBGameID[pb.Cover](endpoint.EPCovers, game.Id)
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coverId := game.Cover.Id
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cover, err := GetItemByIGDBID[pb.Cover](endpoint.EPCovers, coverId)
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if err != nil {
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return nil, err
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}
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if len(covers) != 0 {
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res.Cover = covers[0].Item
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}
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res.Cover = cover.Item
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res.CreatedAt = game.CreatedAt
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@ -119,7 +130,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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}
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res.Expansions = expansionsIds
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externalGames, err := GetItemsByIGDBGameID[pb.ExternalGame](endpoint.EPExternalGames, game.Id)
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externalGameIds := make([]uint64, 0, len(game.ExternalGames))
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for _, g := range game.ExternalGames {
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externalGameIds = append(externalGameIds, g.Id)
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}
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externalGames, err := GetItemsByIGDBIDs[pb.ExternalGame](endpoint.EPExternalGames, externalGameIds)
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if err != nil {
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return nil, err
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}
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@ -132,7 +147,18 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Franchise = nil
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franchises, err := GetItemsByIGDBGameID[pb.Franchise](endpoint.EPFranchises, game.Id)
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franchiseId := game.Franchise.Id
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franchise, err := GetItemByIGDBID[pb.Franchise](endpoint.EPFranchises, franchiseId)
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if err != nil {
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return nil, err
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}
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res.Franchise = franchise.Item
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franchiseIds := make([]uint64, 0, len(game.Franchises))
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for _, g := range game.Franchises {
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franchiseIds = append(franchiseIds, g.Id)
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}
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franchises, err := GetItemsByIGDBIDs[pb.Franchise](endpoint.EPFranchises, franchiseIds)
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if err != nil {
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return nil, err
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}
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@ -141,7 +167,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Franchises = append(res.Franchises, item.Item)
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}
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gameEngines, err := GetItemsByIGDBGameID[pb.GameEngine](endpoint.EPGameEngines, game.Id)
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gameEngineIds := make([]uint64, 0, len(game.GameEngines))
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for _, g := range game.GameEngines {
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gameEngineIds = append(gameEngineIds, g.Id)
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}
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gameEngines, err := GetItemsByIGDBIDs[pb.GameEngine](endpoint.EPGameEngines, gameEngineIds)
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if err != nil {
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return nil, err
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}
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@ -150,7 +180,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.GameEngines = append(res.GameEngines, item.Item)
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}
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gameModes, err := GetItemsByIGDBGameID[pb.GameMode](endpoint.EPGameModes, game.Id)
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gameModeIds := make([]uint64, 0, len(game.GameModes))
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for _, g := range game.GameModes {
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gameModeIds = append(gameModeIds, g.Id)
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}
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gameModes, err := GetItemsByIGDBIDs[pb.GameMode](endpoint.EPGameModes, gameModeIds)
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if err != nil {
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return nil, err
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}
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@ -159,7 +193,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.GameModes = append(res.GameModes, item.Item)
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}
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genres, err := GetItemsByIGDBGameID[pb.Genre](endpoint.EPGenres, game.Id)
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genreIds := make([]uint64, 0, len(game.Genres))
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for _, g := range game.Genres {
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genreIds = append(genreIds, g.Id)
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}
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genres, err := GetItemsByIGDBIDs[pb.Genre](endpoint.EPGenres, genreIds)
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if err != nil {
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return nil, err
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}
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@ -170,7 +208,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Hypes = game.Hypes
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involvedCompanies, err := GetItemsByIGDBGameID[pb.InvolvedCompany](endpoint.EPInvolvedCompanies, game.Id)
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involvedCompanyIds := make([]uint64, 0, len(game.InvolvedCompanies))
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for _, g := range game.InvolvedCompanies {
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involvedCompanyIds = append(involvedCompanyIds, g.Id)
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}
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involvedCompanies, err := GetItemsByIGDBIDs[pb.InvolvedCompany](endpoint.EPInvolvedCompanies, involvedCompanyIds)
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if err != nil {
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return nil, err
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}
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@ -179,16 +221,24 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.InvolvedCompanies = append(res.InvolvedCompanies, item.Item)
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}
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keywords, err := GetItemsByIGDBGameID[pb.Keyword](endpoint.EPKeywords, game.Id)
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keywordIds := make([]uint64, 0, len(game.Keywords))
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for _, g := range game.Keywords {
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keywordIds = append(keywordIds, g.Id)
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}
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keyword, err := GetItemsByIGDBIDs[pb.Keyword](endpoint.EPKeywords, keywordIds)
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if err != nil {
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return nil, err
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}
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res.Keywords = make([]*pb.Keyword, 0, len(keywords))
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for _, item := range keywords {
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res.Keywords = make([]*pb.Keyword, 0, len(keyword))
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for _, item := range keyword {
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res.Keywords = append(res.Keywords, item.Item)
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}
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multiplayerModes, err := GetItemsByIGDBGameID[pb.MultiplayerMode](endpoint.EPMultiplayerModes, game.Id)
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multiplayerModeIds := make([]uint64, 0, len(game.MultiplayerModes))
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for _, g := range game.MultiplayerModes {
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multiplayerModeIds = append(multiplayerModeIds, g.Id)
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}
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multiplayerModes, err := GetItemsByIGDBIDs[pb.MultiplayerMode](endpoint.EPMultiplayerModes, multiplayerModeIds)
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if err != nil {
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return nil, err
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}
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@ -203,7 +253,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.ParentGame = model.GameId(game.ParentGame.Id)
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}
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platforms, err := GetItemsByIGDBGameID[pb.Platform](endpoint.EPPlatforms, game.Id)
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platformIds := make([]uint64, 0, len(game.Platforms))
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for _, g := range game.Platforms {
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platformIds = append(platformIds, g.Id)
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}
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platforms, err := GetItemsByIGDBIDs[pb.Platform](endpoint.EPPlatforms, platformIds)
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if err != nil {
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return nil, err
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}
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@ -212,7 +266,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Platforms = append(res.Platforms, item.Item)
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}
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playerPerspectives, err := GetItemsByIGDBGameID[pb.PlayerPerspective](endpoint.EPPlayerPerspectives, game.Id)
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playerPerspectiveIds := make([]uint64, 0, len(game.PlayerPerspectives))
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for _, g := range game.PlayerPerspectives {
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playerPerspectiveIds = append(playerPerspectiveIds, g.Id)
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}
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playerPerspectives, err := GetItemsByIGDBIDs[pb.PlayerPerspective](endpoint.EPPlayerPerspectives, playerPerspectiveIds)
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if err != nil {
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return nil, err
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}
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@ -224,7 +282,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Rating = game.Rating
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res.RatingCount = game.RatingCount
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releaseDates, err := GetItemsByIGDBGameID[pb.ReleaseDate](endpoint.EPReleaseDates, game.Id)
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releaseDateIds := make([]uint64, 0, len(game.ReleaseDates))
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for _, g := range game.ReleaseDates {
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releaseDateIds = append(releaseDateIds, g.Id)
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}
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releaseDates, err := GetItemsByIGDBIDs[pb.ReleaseDate](endpoint.EPReleaseDates, releaseDateIds)
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if err != nil {
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return nil, err
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}
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@ -233,7 +295,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.ReleaseDates = append(res.ReleaseDates, item.Item)
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}
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screenshots, err := GetItemsByIGDBGameID[pb.Screenshot](endpoint.EPScreenshots, game.Id)
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screenshotIds := make([]uint64, 0, len(game.Screenshots))
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for _, g := range game.Screenshots {
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screenshotIds = append(screenshotIds, g.Id)
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}
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screenshots, err := GetItemsByIGDBIDs[pb.Screenshot](endpoint.EPScreenshots, screenshotIds)
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if err != nil {
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return nil, err
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}
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@ -261,7 +327,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Tags = game.Tags
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themes, err := GetItemsByIGDBGameID[pb.Theme](endpoint.EPThemes, game.Id)
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themeIds := make([]uint64, 0, len(game.Themes))
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for _, g := range game.Themes {
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themeIds = append(themeIds, g.Id)
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}
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themes, err := GetItemsByIGDBIDs[pb.Theme](endpoint.EPThemes, themeIds)
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if err != nil {
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return nil, err
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}
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@ -283,7 +353,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.VersionTitle = game.VersionTitle
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videos, err := GetItemsByIGDBGameID[pb.GameVideo](endpoint.EPGameVideos, game.Id)
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videoIds := make([]uint64, 0, len(game.Videos))
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for _, g := range game.Videos {
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videoIds = append(videoIds, g.Id)
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}
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videos, err := GetItemsByIGDBIDs[pb.GameVideo](endpoint.EPGameVideos, videoIds)
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if err != nil {
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return nil, err
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}
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@ -292,7 +366,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.Videos = append(res.Videos, item.Item)
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}
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websites, err := GetItemsByIGDBGameID[pb.Website](endpoint.EPWebsites, game.Id)
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websiteIds := make([]uint64, 0, len(game.Websites))
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for _, g := range game.Websites {
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websiteIds = append(websiteIds, g.Id)
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}
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websites, err := GetItemsByIGDBIDs[pb.Website](endpoint.EPWebsites, websiteIds)
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if err != nil {
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return nil, err
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}
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@ -331,7 +409,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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}
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res.Forks = forksIds
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languageSupports, err := GetItemsByIGDBGameID[pb.LanguageSupport](endpoint.EPLanguageSupports, game.Id)
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languageSupportIds := make([]uint64, 0, len(game.LanguageSupports))
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for _, g := range game.LanguageSupports {
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languageSupportIds = append(languageSupportIds, g.Id)
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}
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languageSupports, err := GetItemsByIGDBIDs[pb.LanguageSupport](endpoint.EPLanguageSupports, languageSupportIds)
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if err != nil {
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return nil, err
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}
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@ -340,7 +422,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.LanguageSupports = append(res.LanguageSupports, item.Item)
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}
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gameLocalizations, err := GetItemsByIGDBGameID[pb.GameLocalization](endpoint.EPGameLocalizations, game.Id)
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gameLocalizationIds := make([]uint64, 0, len(game.GameLocalizations))
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for _, g := range game.GameLocalizations {
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gameLocalizationIds = append(gameLocalizationIds, g.Id)
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}
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gameLocalizations, err := GetItemsByIGDBIDs[pb.GameLocalization](endpoint.EPGameLocalizations, gameLocalizationIds)
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if err != nil {
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return nil, err
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}
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@ -349,7 +435,11 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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res.GameLocalizations = append(res.GameLocalizations, item.Item)
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}
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collections, err := GetItemsByIGDBGameID[pb.Collection](endpoint.EPCollections, game.Id)
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collectionIds := make([]uint64, 0, len(game.Collections))
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for _, g := range game.Collections {
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collectionIds = append(collectionIds, g.Id)
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}
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collections, err := GetItemsByIGDBIDs[pb.Collection](endpoint.EPCollections, collectionIds)
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if err != nil {
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return nil, err
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}
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