This commit is contained in:
2025-04-08 12:58:14 +10:00
parent 7076e9d259
commit 95f46cc7e7
8 changed files with 495 additions and 360 deletions

93
main.go
View File

@ -1,7 +1,6 @@
package main
import (
"errors"
"flag"
"igdb-database/collector"
"igdb-database/config"
@ -13,7 +12,6 @@ import (
"github.com/bestnite/go-igdb"
"github.com/bestnite/go-igdb/endpoint"
pb "github.com/bestnite/go-igdb/proto"
"go.mongodb.org/mongo-driver/v2/mongo"
)
var (
@ -22,6 +20,7 @@ var (
enableReFetch = flag.Bool("re-fetch", false, "re fetch data even if collection is not empty")
enableReAggregate = flag.Bool("re-aggregate", false, "re aggregate games even if game_details is not empty")
enableWebhook = flag.Bool("webhook", true, "start webhook server")
onlyRefetchGames = flag.Bool("only-refetch-games", false, "only refetch games")
)
func main() {
@ -35,6 +34,8 @@ func main() {
log.Printf("data fetched")
}
Count()
if *enableAggregate || *enableReAggregate {
log.Printf("aggregating games")
aggregateGames()
@ -48,10 +49,11 @@ func main() {
}
func aggregateGames() {
total, err := db.CountItems(endpoint.EPGames)
total, err := db.EstimatedDocumentCount(endpoint.EPGames)
if err != nil {
log.Fatalf("failed to count games: %v", err)
}
log.Printf("games length: %d", total)
finished := int64(0)
wg := sync.WaitGroup{}
@ -71,39 +73,28 @@ func aggregateGames() {
if err != nil {
log.Fatalf("failed to get games: %v", err)
}
games := make([]*pb.Game, 0, len(items))
for _, item := range items {
games = append(games, item.Item)
}
isAggregated := make(map[uint64]bool, len(games))
isAggregated := make(map[uint64]bool, len(items))
if !*enableReAggregate {
isAggregated, err = db.IsGamesAggregated(games)
isAggregated, err = db.IsGamesAggregated(items)
if err != nil {
log.Fatalf("failed to check if games are aggregated: %v", err)
}
} else {
for _, game := range games {
for _, game := range items {
isAggregated[game.Id] = false
}
}
for _, item := range items {
if isAggregated[item.Item.Id] {
if isAggregated[item.Id] {
p := atomic.AddInt64(&finished, 1)
log.Printf("game aggregated %d/%d", p, total)
continue
}
game, err := db.ConvertGame(item.Item)
game, err := db.ConvertGame(item)
if err != nil {
log.Fatalf("failed to convert game: %v", err)
}
oldGame, err := db.GetGameByIGDBID(item.Item.Id)
if err != nil && !errors.Is(err, mongo.ErrNoDocuments) {
log.Fatalf("failed to get game: %v", err)
}
if oldGame != nil {
game.MId = oldGame.MId
}
err = db.SaveGame(game)
if err != nil {
@ -120,14 +111,76 @@ func aggregateGames() {
func fetchAndStore[T any](
e endpoint.EntityEndpoint[T],
) {
if count, err := db.CountItems(e.GetEndpointName()); (err == nil && count == 0) || *enableReFetch {
if count, err := db.EstimatedDocumentCount(e.GetEndpointName()); (err == nil && count == 0) || *enableReFetch {
collector.FetchAndStore(e)
} else if err != nil {
log.Printf("failed to count items: %v", err)
}
}
func Count() {
ids, err := db.GetAllItemsIDs[pb.Theme](endpoint.EPThemes)
if err != nil {
log.Fatalf("failed to get all items ids %s: %v", endpoint.EPThemes, err)
}
concurrence := make(chan struct{}, 10)
defer close(concurrence)
wg := sync.WaitGroup{}
for _, id := range ids {
concurrence <- struct{}{}
wg.Add(1)
go func(id uint64) {
defer func() {
<-concurrence
wg.Done()
}()
count, err := db.CountTheme(id)
if err != nil {
log.Fatalf("failed to count theme: %v", err)
}
log.Printf("theme %d count: %d", id, count)
err = db.SaveCount(&db.Count{Theme: id, Count: count})
if err != nil {
log.Fatalf("failed to save count: %v", err)
}
}(id)
}
ids, err = db.GetAllItemsIDs[pb.Genre](endpoint.EPGenres)
if err != nil {
log.Fatalf("failed to get all items ids %s: %v", endpoint.EPGenres, err)
}
for _, id := range ids {
concurrence <- struct{}{}
wg.Add(1)
go func(id uint64) {
defer func() {
<-concurrence
wg.Done()
}()
count, err := db.CountGenre(id)
if err != nil {
log.Fatalf("failed to count genre: %v", err)
}
log.Printf("genre %d count: %d", id, count)
err = db.SaveCount(&db.Count{Genre: id, Count: count})
if err != nil {
log.Fatalf("failed to save count: %v", err)
}
}(id)
}
wg.Wait()
}
func allFetchAndStore(client *igdb.Client) {
if *onlyRefetchGames {
fetchAndStore(client.Games)
return
}
fetchAndStore(client.AgeRatingCategories)
fetchAndStore(client.AgeRatingContentDescriptions)
fetchAndStore(client.AgeRatingContentDescriptionsV2)