go-igdb/multiplayer_modes.go
2025-04-05 03:30:18 +11:00

89 lines
2.4 KiB
Go

package igdb
import (
"fmt"
pb "github/bestnite/go-igdb/proto"
"strings"
"google.golang.org/protobuf/proto"
)
func (g *igdb) GetMultiplayerModes(query string) ([]*pb.MultiplayerMode, error) {
resp, err := g.Request("https://api.igdb.com/v4/multiplayer_modes.pb", query)
if err != nil {
return nil, fmt.Errorf("failed to request: %w", err)
}
data := pb.MultiplayerModeResult{}
if err = proto.Unmarshal(resp.Body(), &data); err != nil {
return nil, fmt.Errorf("failed to unmarshal: %w", err)
}
if len(data.Multiplayermodes) == 0 {
return nil, fmt.Errorf("no results: %s", query)
}
return data.Multiplayermodes, nil
}
func (g *igdb) GetMultiplayerModeByID(id uint64) (*pb.MultiplayerMode, error) {
query := fmt.Sprintf(`where id=%d; fields *;`, id)
multiplayerModes, err := g.GetMultiplayerModes(query)
if err != nil {
return nil, err
}
return multiplayerModes[0], nil
}
func (g *igdb) GetMultiplayerModesByIDs(ids []uint64) ([]*pb.MultiplayerMode, error) {
idStrSlice := make([]string, len(ids))
for i, id := range ids {
idStrSlice[i] = fmt.Sprintf("%d", id)
}
idStr := fmt.Sprintf(`where id = (%s); fields *;`, strings.Join(idStrSlice, ","))
return g.GetMultiplayerModes(idStr)
}
func (g *igdb) GetMultiplayerModesByGameID(id uint64) ([]*pb.MultiplayerMode, error) {
query := fmt.Sprintf(`where game = %d; fields *;`, id)
return g.GetMultiplayerModes(query)
}
func (g *igdb) GetMultiplayerModesByGameIDs(ids []uint64) ([]*pb.MultiplayerMode, error) {
idStrSlice := make([]string, len(ids))
for i, id := range ids {
idStrSlice[i] = fmt.Sprintf("%d", id)
}
idStr := fmt.Sprintf(`where game = (%s); fields *;`, strings.Join(idStrSlice, ","))
return g.GetMultiplayerModes(idStr)
}
func (g *igdb) GetMultiplayerModesByPlatformID(id uint64) ([]*pb.MultiplayerMode, error) {
query := fmt.Sprintf(`where platform = %d; fields *;`, id)
return g.GetMultiplayerModes(query)
}
func (g *igdb) GetMultiplayerModesByPlatformIDs(ids []uint64) ([]*pb.MultiplayerMode, error) {
idStrSlice := make([]string, len(ids))
for i, id := range ids {
idStrSlice[i] = fmt.Sprintf("%d", id)
}
idStr := fmt.Sprintf(`where platform = (%s); fields *;`, strings.Join(idStrSlice, ","))
return g.GetMultiplayerModes(idStr)
}
func (g *igdb) GetMultiplayerModesLength() (int, error) {
query := `fields *; sort id desc; limit 1;`
multiplayerModes, err := g.GetMultiplayerModes(query)
if err != nil {
return 0, err
}
return int(multiplayerModes[0].Id), nil
}