package igdb import ( "fmt" pb "github/bestnite/go-igdb/proto" "strings" "google.golang.org/protobuf/proto" ) func (g *igdb) GetMultiplayerModes(query string) ([]*pb.MultiplayerMode, error) { resp, err := g.Request("https://api.igdb.com/v4/multiplayer_modes.pb", query) if err != nil { return nil, fmt.Errorf("failed to request: %w", err) } data := pb.MultiplayerModeResult{} if err = proto.Unmarshal(resp.Body(), &data); err != nil { return nil, fmt.Errorf("failed to unmarshal: %w", err) } if len(data.Multiplayermodes) == 0 { return nil, fmt.Errorf("no results: %s", query) } return data.Multiplayermodes, nil } func (g *igdb) GetMultiplayerModeByID(id uint64) (*pb.MultiplayerMode, error) { query := fmt.Sprintf(`where id=%d; fields *;`, id) multiplayerModes, err := g.GetMultiplayerModes(query) if err != nil { return nil, err } return multiplayerModes[0], nil } func (g *igdb) GetMultiplayerModesByIDs(ids []uint64) ([]*pb.MultiplayerMode, error) { idStrSlice := make([]string, len(ids)) for i, id := range ids { idStrSlice[i] = fmt.Sprintf("%d", id) } idStr := fmt.Sprintf(`where id = (%s); fields *;`, strings.Join(idStrSlice, ",")) return g.GetMultiplayerModes(idStr) } func (g *igdb) GetMultiplayerModesByGameID(id uint64) ([]*pb.MultiplayerMode, error) { query := fmt.Sprintf(`where game = %d; fields *;`, id) return g.GetMultiplayerModes(query) } func (g *igdb) GetMultiplayerModesByGameIDs(ids []uint64) ([]*pb.MultiplayerMode, error) { idStrSlice := make([]string, len(ids)) for i, id := range ids { idStrSlice[i] = fmt.Sprintf("%d", id) } idStr := fmt.Sprintf(`where game = (%s); fields *;`, strings.Join(idStrSlice, ",")) return g.GetMultiplayerModes(idStr) } func (g *igdb) GetMultiplayerModesByPlatformID(id uint64) ([]*pb.MultiplayerMode, error) { query := fmt.Sprintf(`where platform = %d; fields *;`, id) return g.GetMultiplayerModes(query) } func (g *igdb) GetMultiplayerModesByPlatformIDs(ids []uint64) ([]*pb.MultiplayerMode, error) { idStrSlice := make([]string, len(ids)) for i, id := range ids { idStrSlice[i] = fmt.Sprintf("%d", id) } idStr := fmt.Sprintf(`where platform = (%s); fields *;`, strings.Join(idStrSlice, ",")) return g.GetMultiplayerModes(idStr) } func (g *igdb) GetMultiplayerModesLength() (int, error) { query := `fields *; sort id desc; limit 1;` multiplayerModes, err := g.GetMultiplayerModes(query) if err != nil { return 0, err } return int(multiplayerModes[0].Id), nil }