forked from nite/go-igdb
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@@ -46,3 +46,35 @@ func (g *igdb) GetGameEnginesByIDs(ids []uint64) ([]*pb.GameEngine, error) {
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return g.GetGameEngines(idStr)
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}
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func (g *igdb) GetGameEnginesByGameID(id uint64) ([]*pb.GameEngine, error) {
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query := fmt.Sprintf(`where game = %d; fields *;`, id)
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return g.GetGameEngines(query)
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}
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func (g *igdb) GetGameEnginesByGameIDs(ids []uint64) ([]*pb.GameEngine, error) {
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idStrSlice := make([]string, len(ids))
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for i, id := range ids {
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idStrSlice[i] = fmt.Sprintf("%d", id)
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}
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idStr := fmt.Sprintf(`where game = (%s); fields *;`, strings.Join(idStrSlice, ","))
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return g.GetGameEngines(idStr)
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}
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func (g *igdb) GetGameEnginesByLogoID(id uint64) ([]*pb.GameEngine, error) {
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query := fmt.Sprintf(`where logo = %d; fields *;`, id)
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return g.GetGameEngines(query)
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}
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func (g *igdb) GetGameEnginesByLogoIDs(ids []uint64) ([]*pb.GameEngine, error) {
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idStrSlice := make([]string, len(ids))
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for i, id := range ids {
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idStrSlice[i] = fmt.Sprintf("%d", id)
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}
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idStr := fmt.Sprintf(`where logo = (%s); fields *;`, strings.Join(idStrSlice, ","))
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return g.GetGameEngines(idStr)
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}
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