forked from nite/go-igdb
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@@ -4,7 +4,6 @@ import (
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"fmt"
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pb "github.com/bestnite/go-igdb/proto"
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"github.com/go-resty/resty/v2"
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"google.golang.org/protobuf/proto"
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)
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@@ -13,7 +12,7 @@ type MultiplayerModes struct {
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BaseEndpoint[pb.MultiplayerMode]
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}
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func NewMultiplayerModes(request func(URL string, dataBody any) (*resty.Response, error)) *MultiplayerModes {
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func NewMultiplayerModes(request RequestFunc) *MultiplayerModes {
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a := &MultiplayerModes{
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BaseEndpoint[pb.MultiplayerMode]{
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endpointName: EPMultiplayerModes,
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@@ -25,7 +24,7 @@ func NewMultiplayerModes(request func(URL string, dataBody any) (*resty.Response
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}
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func (a *MultiplayerModes) Query(query string) ([]*pb.MultiplayerMode, error) {
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resp, err := a.request(fmt.Sprintf("https://api.igdb.com/v4/%s.pb", a.endpointName), query)
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resp, err := a.request("POST", fmt.Sprintf("https://api.igdb.com/v4/%s.pb", a.endpointName), query)
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if err != nil {
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return nil, fmt.Errorf("failed to request: %w", err)
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}
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