forked from nite/go-igdb
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49
id.go
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49
id.go
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@@ -0,0 +1,49 @@
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package igdb
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import (
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"errors"
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"fmt"
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"github/bestnite/go-igdb/constant"
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pb "github/bestnite/go-igdb/proto"
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"strconv"
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"google.golang.org/protobuf/proto"
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)
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func (g *igdb) GetGameIDBySteamAppID(id uint64) (uint64, error) {
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query := fmt.Sprintf(`where game_type.id = 0 & uid = "%d"; fields game;`, id)
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resp, err := g.Request(constant.IGDBExternalGameURL, query)
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if err != nil {
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return 0, fmt.Errorf("failed to fetch IGDB ID by Steam App ID %d: %w", id, err)
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}
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res := pb.ExternalGameResult{}
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if err = proto.Unmarshal(resp.Body(), &res); err != nil {
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return 0, fmt.Errorf("failed to unmarshal IGDB response for Steam App ID %d: %w", id, err)
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}
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if len(res.Externalgames) == 0 || res.Externalgames[0].Game.Id == 0 {
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return 0, errors.New("no matching IGDB game found")
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}
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return res.Externalgames[0].Game.Id, nil
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}
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func (g *igdb) GetSteamIDByGameID(id uint64) (uint64, error) {
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query := fmt.Sprintf(`where game = %v & game_type.id = 0; fields *;`, id)
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resp, err := g.Request(constant.IGDBExternalGameURL, query)
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if err != nil {
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return 0, fmt.Errorf("failed to fetch IGDB websites for IGDB ID %d: %w", id, err)
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}
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res := pb.ExternalGameResult{}
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if err := proto.Unmarshal(resp.Body(), &res); err != nil {
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return 0, fmt.Errorf("failed to unmarshal IGDB websites response for IGDB ID %d: %w", id, err)
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}
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if len(res.Externalgames) == 0 {
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return 0, errors.New("steam ID not found")
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}
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return strconv.ParseUint(res.Externalgames[0].Uid, 10, 64)
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}
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