feat: subtractive editing as default strategy

This commit is contained in:
2026-07-15 15:25:56 +08:00
parent 87eb3392df
commit 7a4d3fc74b
4 changed files with 77 additions and 45 deletions
@@ -21,28 +21,35 @@ Determines structure: pure clip reel vs. narrative arc.
- Story + comedy hybrid: keep a simple story line and weave funny moments into it
- Highlights montage: emphasize strong plays, clutch moments, wipes, reversals, or hype sections
### 3. Planning mode
### 3. Editing strategy
Determines whether to plan by deleting boring parts or by extracting and assembling clips.
- Subtractive: delete boring parts from the full recording, keep continuous segments (default, best for coherence)
- Additive: extract individual clips and assemble them (best for Shorts/highlight reels)
- Hybrid: subtractive backbone with optional inserts from elsewhere (recommended for most cases)
### 4. Planning mode
Determines whether to produce one focused timeline or multiple modular alternatives.
- Give me one strongest recommended full edit plan that is as directly executable as possible
- Give me multiple alternative strategies so I can mix and match pieces into my own final cut
- Give me one mainline plan plus optional replacement openings, endings, pacing choices, and insert ideas
### 4. Role distribution
### 5. Role distribution
Determines whose voice/reactions to prioritize.
- The uploader is the main point-of-view / main narrator; others mainly support the progression
- Everyone is equally important; whoever has the funniest line or play gets the focus
- The uploader is the host / commentator; their reactions and commentary drive the pacing
### 5. Effect density
### 6. Effect density
Determines how many stickers, overlays, and effects to recommend.
- Minimal: mostly natural cuts and transitions; no extra stickers or meme overlays unless essential
- Medium: reinforce major punchlines with stickers/memes; visible transitions but not overly flashy
- High: heavily stylized; frequent zooms, shakes, stickers, subtitles-as-effects, meme inserts, and visual exaggeration
### 6. Editor tool
### 7. Editor tool
Determines how specific transition/effect instructions are phrased.
- Premiere Pro
@@ -50,14 +57,14 @@ Determines how specific transition/effect instructions are phrased.
- DaVinci Resolve
- Bcut
### 7. First edit or existing draft
### 8. First edit or existing draft
Determines whether to plan from scratch or optimize existing cuts.
- This is the first edit; plan the structure from scratch
- I already have a rough cut / draft and want optimization suggestions
- I already marked some candidate segments and want help connecting them
### 8. BGM style
### 9. BGM style
Determines BGM search/recommendation direction.
- Recommend automatically based on the content (light/funny for daily scenes, hype for combat/high-stakes sections)
@@ -65,14 +72,14 @@ Determines BGM search/recommendation direction.
- Mostly comedic / rhythmic / punchline-driven
- Mostly hype / battle / high-energy
### 9. Number of participants
### 10. Number of participants
Determines how to handle multi-person interaction and voice allocation.
- 2-3 people (small co-op group)
- 4-5 people (medium team)
- 6-8 people (full large group)
### 10. Audio handling
### 11. Audio handling
Determines subtitle work, BGM vs voice balance, and narration needs.
- Keep original audio and add subtitles
@@ -80,21 +87,21 @@ Determines subtitle work, BGM vs voice balance, and narration needs.
- Replace much of the original audio with narration/voice-over; keep only the best live reactions
- Mixed approach: mostly keep original audio with subtitles, but add narration for key sections
### 11. Privacy
### 12. Privacy
Determines face-cam handling and any masking needs.
- Face and voice can both be used normally
- Do not show face, but voice is fine
- Need masking / censoring / voice change processing
### 12. Output format
### 13. Output format
Determines deliverable detail level.
- Simple timestamp notes (for example, "00:12:30 this moment is very funny")
- Detailed editing script table (timecode, segment description, why to keep it, transition ideas, asset needs)
- Execution-ready storyboard / assembly plan (entry point, exit point, transition choice, asset placement, BGM timeline)
### 13. Target duration
### 14. Target duration
Determines how aggressively to cut and pace the content.
- User specifies a target duration (for example 7-8 minutes, 10 minutes, 3 minutes)
@@ -102,7 +109,7 @@ Determines how aggressively to cut and pace the content.
## Usage notes
- Ask one question at a time. The runtime's clarify tool with multiple-choice options works best.
- Not all 13 questions are needed every session. If the user's initial request already answers some axes, skip those.
- The questions can be asked in any order, but platform → narrative style → planning mode → effect density → editor tool is a natural priority flow.
- Not all 14 questions are needed every session. If the user's initial request already answers some axes, skip those.
- The questions can be asked in any order, but platform → narrative style → editing strategy → planning mode → effect density → editor tool is a natural priority flow.
- If the user wants a full edit plan, ask the planning-mode question early so you know whether to produce one recommended timeline or multiple alternative strategies.
- If a `grill-me` skill is available, it can be loaded to add follow-up depth questions beyond this template.