docs: clarify Windows uv execution from WSL
- Document that Windows uv should not run from WSL UNC paths - Recommend cloning the skill repo on Windows or copying scripts/transcription to C:\... - Add PowerShell setup examples for Windows-local transcription directory - Update long-running operations and pitfalls to require Windows local paths
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# Editing Requirements Questionnaire
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Structured questions for gathering video editing requirements. Ask one at a time with multiple-choice options via the runtime's clarify/prompt tool. Not all questions apply to every session — pick relevant ones based on the user's initial request.
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## Questions
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### 1. Target platform
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Determines aspect ratio, pacing, subtitle density, meme/热梗 density.
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- B站为主(横屏,节奏可稍快但要有内容铺垫,弹幕文化,表情包/热梗可多)
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- B站+抖音/Shorts 双发(横屏原版+竖屏剪辑版,快节奏高密度)
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- B站+YouTube(横屏,节奏偏中速,注意海外观众也能理解)
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- 抖音/TikTok 为主(竖屏,极快节奏,高密度表情包)
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### 2. Narrative style
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Determines structure: pure clip reel vs. narrative arc.
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- 搞笑集锦向:把最爆笑/混乱的瞬间拼在一起,重娱乐轻叙事
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- 故事线+搞笑混搭:有一条简单主线,穿插搞笑片段,有起承转合
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- 高光混剪向:以精彩操作/翻盘/团灭瞬间为主,偏燃向或反差搞笑
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### 3. Role distribution
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Determines whose voice/reactions to prioritize.
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- 你是主视角/主要叙事者,其他人配合你推进进度
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- 大家平权联机,谁有有趣发言/操作就突出谁,没有固定主角
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- 你是主持人/吐槽担当,主要靠你的解说和反应推动节奏
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### 4. Effect density
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Determines how many 表情包/贴纸/特效 to search for.
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- 少量点级,自然过渡就行,不需要加额外的表情包/贴纸素材
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- 中等密度,关键笑点配表情包/热梗贴纸,转场要明显但不花哨
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- 高密度,每个笑点都要有视觉强化(放大镜、抖动、表情包、弹幕特效等)
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### 5. Editor tool
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Determines how specific transition/effect instructions are phrased.
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- Premiere Pro
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- 剪映专业版(电脑端)
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- DaVinci Resolve
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- 必剪
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### 6. First edit or existing draft
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Determines whether to plan from scratch or optimize existing cuts.
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- 是首次剪辑,从零开始规划结构
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- 我已经有个粗剪/草稿,需要你帮我优化
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- 我已经做过一些片段标注,需要你帮我串联
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### 7. BGM style
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Determines BGM search/recommendation direction.
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- 让我根据内容自动推荐(轻松日常+搞笑节奏为主,战斗段落配燃向)
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- 轻松日常类为主(轻松、愉快、休闲氛围)
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- 搞笑节奏类为主(快节奏、夸张、踩点)
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- 燃向战斗类为主(打僵尸/Boss时燃起来)
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### 8. Number of participants
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Determines how to handle multi-person interaction and voice allocation.
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- 2-3人(小队联机)
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- 4-5人(中型队伍)
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- 6-8人(满编大队伍)
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### 9. Audio handling
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Determines subtitle work, BGM vs voice balance, and narration needs.
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- 保留原声,加字幕即可(观众能听到对话和反应)
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- 保留原声,不需要加字幕
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- 需要重新配音/旁白,原声只保留精彩反应片段
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- 混合:大部分加字幕保留原声,关键段落加旁白解说
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### 10. Privacy
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Determines face-cam handling and any masking needs.
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- 可以公开露脸/出声音,正常剪辑就行
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- 不要露脸,但声音无所谓
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- 需要打码/变声处理(不方便露脸或露声)
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### 11. Output format
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Determines deliverable detail level.
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- 简单文字标注(时间戳笔记,如「00:12:30 这里很好笑」)
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- 详细剪辑脚本表格(时间码、片段描述、保留原因、转场建议、素材需求)
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- 可执行分镜方案(每个片段的入点出点、转场方式、素材位置、BGM时间线)
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### 12. Target duration
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Determines how aggressively to cut and pace the content.
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- User specifies a target (e.g., 7-8 minutes, 10 minutes, 3 minutes)
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## Usage notes
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- Ask one question at a time. The runtime's clarify tool with multiple-choice options works best.
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- Not all 12 questions are needed every session. If the user's initial request already answers some axes, skip those.
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- The questions can be asked in any order, but platform → narrative style → effect density → editor tool is a natural priority flow.
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- If a `grill-me` skill is available, it can be loaded to add follow-up depth questions beyond this template.
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