pcgamedb/server/handler/get_ranking.go
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2024-11-20 19:09:04 +08:00

67 lines
1.6 KiB
Go

package handler
import (
"net/http"
"pcgamedb/crawler"
"pcgamedb/model"
"github.com/gin-gonic/gin"
)
type GetRankingResponse struct {
Status string `json:"status"`
Message string `json:"message,omitempty"`
Games []*model.GameInfo `json:"games"`
}
// GetRanking retrieves game rankings.
// @Summary Retrieve rankings
// @Description Retrieves rankings based on a specified type
// @Tags ranking
// @Accept json
// @Produce json
// @Param type path string true "Ranking Type(top, week-top, best-of-the-year, most-played)"
// @Success 200 {object} GetRankingResponse
// @Failure 400 {object} GetRankingResponse
// @Failure 500 {object} GetRankingResponse
// @Router /ranking/{type} [get]
func GetRankingHandler(c *gin.Context) {
rankingType, exist := c.Params.Get("type")
if !exist {
c.JSON(http.StatusBadRequest, GetRankingResponse{
Status: "error",
Message: "Missing ranking type",
})
}
var f func() ([]*model.GameInfo, error)
switch rankingType {
case "top":
f = crawler.GetSteam250Top250Cache
case "week-top":
f = crawler.GetSteam250WeekTop50Cache
case "best-of-the-year":
f = crawler.GetSteam250BestOfTheYearCache
case "most-played":
f = crawler.GetSteam250MostPlayedCache
default:
c.JSON(http.StatusBadRequest, GetRankingResponse{
Status: "error",
Message: "Invalid ranking type",
})
return
}
rank, err := f()
if err != nil {
c.JSON(http.StatusInternalServerError, GetRankingResponse{
Status: "error",
Message: err.Error(),
})
return
}
c.JSON(http.StatusOK, GetRankingResponse{
Status: "ok",
Games: rank,
})
}