pcgamedb/server/handler/get_game_by_id.go
nite07 356a76f5b4 add export cmd
add supplement cmd
rename GameDown to GameItem
2024-11-16 13:48:48 +08:00

72 lines
1.7 KiB
Go

package handler
import (
"net/http"
"github.com/nitezs/pcgamedb/db"
"github.com/nitezs/pcgamedb/model"
"github.com/gin-gonic/gin"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
)
type GetGameItemByIDRequest struct {
ID string `uri:"id" binding:"required"`
}
type GetGameItemByIDResponse struct {
Status string `json:"status"`
Message string `json:"message,omitempty"`
Game *model.GameItem `json:"game,omitempty"`
}
// GetGameItemByID retrieves game download details by ID.
// @Summary Retrieve game download by ID
// @Description Retrieves details of a game download by game ID
// @Tags game
// @Accept json
// @Produce json
// @Param id path string true "Game Download ID"
// @Success 200 {object} GetGameItemByIDResponse
// @Failure 400 {object} GetGameItemByIDResponse
// @Failure 500 {object} GetGameItemByIDResponse
// @Router /game/raw/id/{id} [get]
func GetGameItemByIDHanlder(c *gin.Context) {
var req GetGameItemByIDRequest
if err := c.ShouldBindUri(&req); err != nil {
c.JSON(http.StatusBadRequest, GetGameItemByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
id, err := primitive.ObjectIDFromHex(req.ID)
if err != nil {
c.JSON(http.StatusBadRequest, GetGameItemByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
game, err := db.GetGameItemByID(id)
if err != nil {
if err == mongo.ErrNoDocuments {
c.JSON(http.StatusOK, GetGameItemByIDResponse{
Status: "ok",
Message: "No results found",
})
return
}
c.JSON(http.StatusInternalServerError, GetGameItemByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
c.JSON(http.StatusOK, GetGameItemByIDResponse{
Status: "ok",
Game: game,
})
}