540 lines
14 KiB
Go
540 lines
14 KiB
Go
package crawler
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import (
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"bytes"
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"encoding/json"
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"errors"
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"fmt"
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"net/url"
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"runtime/debug"
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"strconv"
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"strings"
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"time"
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"pcgamedb/cache"
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"pcgamedb/config"
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"pcgamedb/constant"
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"pcgamedb/db"
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"pcgamedb/model"
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"pcgamedb/utils"
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"github.com/PuerkitoBio/goquery"
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"github.com/go-resty/resty/v2"
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)
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type twitchToken struct {
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}
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var token = twitchToken{}
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func (t *twitchToken) getToken() (string, error) {
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if val, exist := cache.Get("twitch_token"); exist {
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return val, nil
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}
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token, expires, err := loginTwitch()
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if err != nil {
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return "", fmt.Errorf("failed to login twitch: %w", err)
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}
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_ = cache.SetWithExpire("twitch_token", token, expires)
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return token, nil
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}
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func loginTwitch() (string, time.Duration, error) {
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baseURL, _ := url.Parse(constant.TwitchAuthURL)
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params := url.Values{}
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params.Add("client_id", config.Config.Twitch.ClientID)
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params.Add("client_secret", config.Config.Twitch.ClientSecret)
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params.Add("grant_type", "client_credentials")
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baseURL.RawQuery = params.Encode()
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resp, err := utils.Request().SetHeader("User-Agent", "").Post(baseURL.String())
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if err != nil {
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return "", 0, err
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}
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data := struct {
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AccessToken string `json:"access_token"`
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ExpiresIn int64 `json:"expires_in"`
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TokenType string `json:"token_type"`
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}{}
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err = json.Unmarshal(resp.Body(), &data)
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if err != nil {
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return "", 0, err
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}
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return data.AccessToken, time.Second * time.Duration(data.ExpiresIn), nil
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}
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func igdbRequest(URL string, dataBody any) (*resty.Response, error) {
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t, err := token.getToken()
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if err != nil {
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return nil, err
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}
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resp, err := utils.Request().SetBody(dataBody).SetHeaders(map[string]string{
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"Client-ID": config.Config.Twitch.ClientID,
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"Authorization": "Bearer " + t,
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"User-Agent": "",
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"Content-Type": "text/plain",
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}).Post(URL)
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if err != nil {
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return nil, err
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}
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return resp, nil
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}
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func getIGDBID(name string) (int, error) {
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var err error
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resp, err := igdbRequest(constant.IGDBSearchURL, fmt.Sprintf(`search "%s"; fields *; limit 50; where game.platforms = [6] | game.platforms=[130] | game.platforms=[384] | game.platforms=[163];`, name))
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if err != nil {
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return 0, err
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}
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if string(resp.Body()) == "[]" {
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resp, err = igdbRequest(constant.IGDBSearchURL, fmt.Sprintf(`search "%s"; fields *; limit 50;`, name))
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if err != nil {
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return 0, err
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}
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}
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var data model.IGDBSearches
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if err = json.Unmarshal(resp.Body(), &data); err != nil {
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return 0, fmt.Errorf("failed to unmarshal: %w, %s", err, debug.Stack())
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}
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if len(data) == 1 {
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return GetIGDBAppParent(data[0].Game)
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}
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maxSimilairty := 0.0
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maxSimilairtyIndex := 0
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for i, item := range data {
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if strings.EqualFold(item.Name, name) {
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return item.Game, nil
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}
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if sim := utils.Similarity(name, item.Name); sim >= 0.8 {
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if sim > maxSimilairty {
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maxSimilairty = sim
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maxSimilairtyIndex = i
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}
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}
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detail, err := GetIGDBAppDetail(item.Game)
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if err != nil {
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return 0, err
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}
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for _, alternativeNames := range detail.AlternativeNames {
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if sim := utils.Similarity(alternativeNames.Name, name); sim >= 0.8 {
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if sim > maxSimilairty {
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maxSimilairty = sim
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maxSimilairtyIndex = i
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}
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}
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}
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}
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if maxSimilairty >= 0.8 {
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return GetIGDBAppParent(data[maxSimilairtyIndex].Game)
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}
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return 0, fmt.Errorf("IGDB ID not found: %s", name)
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}
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func getIGDBIDBySteamSearch(name string) (int, error) {
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baseURL, _ := url.Parse(constant.SteamSearchURL)
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params := url.Values{}
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params.Add("term", name)
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baseURL.RawQuery = params.Encode()
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resp, err := utils.Request().Get(baseURL.String())
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if err != nil {
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return 0, err
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}
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doc, err := goquery.NewDocumentFromReader(bytes.NewReader(resp.Body()))
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if err != nil {
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return 0, err
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}
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type searchResult struct {
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ID int
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Type string
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Name string
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}
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var items []searchResult
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doc.Find(".search_result_row").Each(func(i int, s *goquery.Selection) {
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if itemKey, exist := s.Attr("data-ds-itemkey"); exist {
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if strings.HasPrefix(itemKey, "App_") {
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id, err := strconv.Atoi(itemKey[4:])
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if err != nil {
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return
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}
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name := s.Find(".title").Text()
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items = append(items, searchResult{
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ID: id,
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Type: "App",
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Name: name,
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})
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}
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if strings.HasPrefix(itemKey, "Bundle_") {
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id, err := strconv.Atoi(itemKey[7:])
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if err != nil {
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return
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}
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name := s.Find(".title").Text()
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items = append(items, searchResult{
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ID: id,
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Type: "Bundle",
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Name: name,
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})
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}
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}
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})
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maxSim := 0.0
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var maxSimItem searchResult
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for _, item := range items {
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if strings.EqualFold(strings.TrimSpace(item.Name), strings.TrimSpace(name)) {
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maxSimItem = item
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break
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} else {
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sim := utils.Similarity(item.Name, name)
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if sim >= 0.8 && sim > maxSim {
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maxSim = sim
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maxSimItem = item
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}
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}
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}
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if maxSim != 0 {
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if maxSimItem.Type == "App" {
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return GetIGDBIDBySteamAppID(maxSimItem.ID)
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}
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if maxSimItem.Type == "Bundle" {
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return GetIGDBIDBySteamBundleID(maxSimItem.ID)
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}
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}
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return 0, fmt.Errorf("steam ID not found: %s", name)
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}
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// GetIGDBAppParent returns the parent of the game, if no parent return itself
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func GetIGDBAppParent(id int) (int, error) {
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key := fmt.Sprintf("igdb_parent:%d", id)
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val, exist := cache.Get(key)
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if exist {
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id, err := strconv.Atoi(val)
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if err != nil {
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return 0, err
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}
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return id, nil
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}
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detail, err := GetIGDBAppDetail(id)
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if err != nil {
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return 0, err
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}
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hasParent := false
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for detail.VersionParent != 0 {
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hasParent = true
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detail, err = GetIGDBAppDetail(detail.VersionParent)
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if err != nil {
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return 0, err
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}
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}
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if hasParent {
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return detail.ID, nil
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}
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_ = cache.Set(key, id)
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return id, nil
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}
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// GetIGDBID returns the IGDB ID of the game, try directly IGDB api first, then steam search
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func GetIGDBID(name string) (int, error) {
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key := fmt.Sprintf("igdb_id:%s", name)
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val, exist := cache.Get(key)
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if exist {
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return strconv.Atoi(val)
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}
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name1 := name
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name2 := FormatName(name)
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names := []string{name1}
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if name1 != name2 {
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names = append(names, name2)
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}
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for _, name := range names {
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id, err := getIGDBID(name)
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if err == nil {
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_ = cache.Set(key, id)
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return id, nil
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}
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}
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for _, name := range names {
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id, err := getIGDBIDBySteamSearch(name)
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if err == nil {
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_ = cache.Set(key, id)
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return id, nil
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}
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}
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return 0, errors.New("IGDB ID not found")
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}
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func GetIGDBAppDetail(id int) (*model.IGDBGameDetail, error) {
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key := fmt.Sprintf("igdb_game:%v", id)
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val, exist := cache.Get(key)
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if exist {
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var data model.IGDBGameDetail
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if err := json.Unmarshal([]byte(val), &data); err != nil {
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return nil, err
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}
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return &data, nil
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}
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var err error
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resp, err := igdbRequest(constant.IGDBGameURL, fmt.Sprintf(`where id = %v;fields *,alternative_names.*,language_supports.*,screenshots.*,cover.*,involved_companies.*,involved_companies.*,game_engines.*,game_modes.*,genres.*,player_perspectives.*,release_dates.*,videos.*,websites.*,platforms.*,themes.*,collections.*;`, id))
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if err != nil {
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return nil, err
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}
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var data model.IGDBGameDetails
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if err = json.Unmarshal(resp.Body(), &data); err != nil {
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return nil, err
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}
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if len(data) == 0 {
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return nil, errors.New("IGDB App not found")
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}
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if data[0].Name == "" {
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return GetIGDBAppDetail(id)
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}
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jsonBytes, err := json.Marshal(data[0])
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if err == nil {
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_ = cache.Set(key, string(jsonBytes))
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}
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return data[0], nil
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}
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func GetIGDBCompany(id int) (string, error) {
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key := fmt.Sprintf("igdb_companies:%v", id)
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val, exist := cache.Get(key)
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if exist {
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return val, nil
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}
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var err error
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resp, err := igdbRequest(constant.IGDBCompaniesURL, fmt.Sprintf(`where id=%v; fields *;`, id))
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if err != nil {
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return "", err
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}
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var data model.IGDBCompanies
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if err = json.Unmarshal(resp.Body(), &data); err != nil {
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return "", err
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}
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if len(data) == 0 {
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return "", errors.New("not found")
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}
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if data[0].Name == "" {
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return GetIGDBCompany(id)
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}
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_ = cache.Set(key, data[0].Name)
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return data[0].Name, nil
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}
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func GenerateIGDBGameInfo(id int) (*model.GameInfo, error) {
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item := &model.GameInfo{}
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detail, err := GetIGDBAppDetail(id)
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if err != nil {
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return nil, err
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}
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item.IGDBID = id
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item.Name = detail.Name
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item.Description = detail.Summary
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item.Cover = strings.Replace(detail.Cover.URL, "t_thumb", "t_original", 1)
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for _, lang := range detail.LanguageSupports {
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if lang.LanguageSupportType == 3 {
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l, exist := constant.IGDBLanguages[lang.Language]
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if !exist {
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continue
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}
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item.Languages = append(item.Languages, l.Name)
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}
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}
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for _, screenshot := range detail.Screenshots {
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item.Screenshots = append(item.Screenshots, strings.Replace(screenshot.URL, "t_thumb", "t_original", 1))
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}
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for _, alias := range detail.AlternativeNames {
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item.Aliases = append(item.Aliases, alias.Name)
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}
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for _, company := range detail.InvolvedCompanies {
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if company.Developer || company.Publisher {
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companyName, err := GetIGDBCompany(company.Company)
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if err != nil {
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continue
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}
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if company.Developer {
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item.Developers = append(item.Developers, companyName)
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}
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if company.Publisher {
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item.Publishers = append(item.Publishers, companyName)
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}
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}
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}
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item.GameEngines = make([]string, 0)
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for _, engine := range detail.GameEngines {
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item.GameEngines = append(item.GameEngines, engine.Name)
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}
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item.GameModes = make([]string, 0)
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for _, mode := range detail.GameModes {
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item.GameModes = append(item.GameModes, mode.Name)
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}
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item.Genres = make([]string, 0)
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for _, genre := range detail.Genres {
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item.Genres = append(item.Genres, genre.Name)
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}
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item.Themes = make([]string, 0)
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for _, theme := range detail.Themes {
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item.Themes = append(item.Themes, theme.Name)
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}
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item.Platforms = make([]string, 0)
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for _, platform := range detail.Platforms {
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item.Platforms = append(item.Platforms, platform.Name)
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}
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item.PlayerPerspectives = make([]string, 0)
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for _, perspective := range detail.PlayerPerspectives {
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item.PlayerPerspectives = append(item.PlayerPerspectives, perspective.Name)
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}
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item.SimilarGames = detail.SimilarGames
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item.Videos = make([]string, 0)
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for _, video := range detail.Videos {
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item.Videos = append(item.Videos, fmt.Sprintf("https://www.youtube.com/watch?v=%s", video.VideoID))
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}
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item.Websites = make([]string, 0)
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for _, website := range detail.Websites {
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item.Websites = append(item.Websites, website.URL)
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}
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item.Collections = make([]model.GameCollection, 0)
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for _, collection := range detail.Collections {
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item.Collections = append(item.Collections, model.GameCollection{
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Games: collection.Games,
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Name: collection.Name,
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})
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}
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return item, nil
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}
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// OrganizeGameItemWithIGDB Will add GameItem.ID to the newly added GameInfo.GameIDs
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func OrganizeGameItemWithIGDB(game *model.GameItem) (*model.GameInfo, error) {
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id, err := GetIGDBID(game.Name)
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if err != nil {
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return nil, err
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}
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d, err := db.GetGameInfoByPlatformID("igdb", id)
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if err == nil {
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d.GameIDs = append(d.GameIDs, game.ID)
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d.GameIDs = utils.Unique(d.GameIDs)
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return d, nil
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}
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info, err := GenerateGameInfo("igdb", id)
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if err != nil {
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return nil, err
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}
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info.GameIDs = append(info.GameIDs, game.ID)
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info.GameIDs = utils.Unique(info.GameIDs)
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return info, nil
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}
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func GetIGDBIDBySteamAppID(id int) (int, error) {
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key := fmt.Sprintf("igdb_id_by_steam_app_id:%v", id)
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val, exist := cache.Get(key)
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if exist {
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return strconv.Atoi(val)
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}
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var err error
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resp, err := igdbRequest(constant.IGDBWebsitesURL, fmt.Sprintf(`where url = "https://store.steampowered.com/app/%v" | url = "https://store.steampowered.com/app/%v/"*; fields *; limit 500;`, id, id))
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if err != nil {
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return 0, err
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}
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var data []struct {
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Game int `json:"game"`
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}
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if err = json.Unmarshal(resp.Body(), &data); err != nil {
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return 0, err
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}
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if len(data) == 0 {
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return 0, errors.New("not found")
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}
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if data[0].Game == 0 {
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return GetIGDBIDBySteamAppID(id)
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}
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_ = cache.Set(key, strconv.Itoa(data[0].Game))
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return GetIGDBAppParent(data[0].Game)
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}
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func GetIGDBIDBySteamBundleID(id int) (int, error) {
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key := fmt.Sprintf("igdb_id_by_steam_bundle_id:%v", id)
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val, exist := cache.Get(key)
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if exist {
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return strconv.Atoi(val)
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}
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var err error
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resp, err := igdbRequest(constant.IGDBWebsitesURL, fmt.Sprintf(`where url = "https://store.steampowered.com/bundle/%v" | url = "https://store.steampowered.com/bundle/%v/"*; fields *; limit 500;`, id, id))
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if err != nil {
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return 0, err
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}
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var data []struct {
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Game int `json:"game"`
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}
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if err = json.Unmarshal(resp.Body(), &data); err != nil {
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return 0, err
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}
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if len(data) == 0 {
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return 0, errors.New("not found")
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}
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if data[0].Game == 0 {
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return GetIGDBIDBySteamBundleID(id)
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}
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_ = cache.Set(key, strconv.Itoa(data[0].Game))
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return GetIGDBAppParent(data[0].Game)
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}
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// GetIGDBPopularGameIDs get IGDB popular game IDs
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// popularity_type = 1 IGDB Visits: Game page visits on IGDB.com.
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// popularity_type = 2 IGDB Want to Play: Additions to IGDB.com users’ “Want to Play” lists.
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// popularity_type = 3 IGDB Playing: Additions to IGDB.com users’ “Playing” lists.
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// popularity_type = 4 IGDB Played: Additions to IGDB.com users’ “Played” lists.
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func GetIGDBPopularGameIDs(popularityType int, offset int, limit int) ([]int, error) {
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var err error
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resp, err := igdbRequest(constant.IGDBPopularityURL, fmt.Sprintf("fields game_id,value,popularity_type; sort value desc; limit %v; offset %v; where popularity_type = %v;", limit, offset, popularityType))
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if err != nil {
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return nil, err
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}
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type IgdbPopularity struct {
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GameID int `json:"game_id"`
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Value float64 `json:"value"`
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||
}
|
||
var data []IgdbPopularity
|
||
if err = json.Unmarshal(resp.Body(), &data); err != nil {
|
||
return nil, err
|
||
}
|
||
ret := make([]int, 0)
|
||
for _, d := range data {
|
||
pid, err := GetIGDBAppParent(d.GameID)
|
||
if err != nil {
|
||
ret = append(ret, d.GameID)
|
||
continue
|
||
}
|
||
ret = append(ret, pid)
|
||
}
|
||
return ret, nil
|
||
}
|