315 lines
7.7 KiB
Go
315 lines
7.7 KiB
Go
package crawler
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import (
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"encoding/json"
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"fmt"
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"path"
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"strings"
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"time"
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"pcgamedb/config"
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"pcgamedb/constant"
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"pcgamedb/db"
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"pcgamedb/model"
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"pcgamedb/utils"
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"git.nite07.com/nite/ccs"
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"go.uber.org/zap"
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)
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type GOGGamesCrawler struct {
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logger *zap.Logger
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}
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func NewGOGGamesCrawler(logger *zap.Logger) *GOGGamesCrawler {
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return &GOGGamesCrawler{
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logger: logger,
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}
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}
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func (c *GOGGamesCrawler) Name() string {
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return "GOGGamesCrawler"
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}
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func (c *GOGGamesCrawler) CrawlByUrl(URL string) (*model.GameItem, error) {
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if !strings.HasPrefix(URL, "https://www.gog-games.to/game/") {
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return nil, fmt.Errorf("invalid url")
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}
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_, slug := path.Split(URL)
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apiUrl := fmt.Sprintf(constant.GOGGamesGameAPIURL, slug)
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token, err := ccs.TurnstileToken(config.Config.CFClearanceScraper.Url, apiUrl, "0x4AAAAAAAfOlgvCKbOdW1zc")
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if err != nil {
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return nil, err
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}
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resp, err := utils.Request().SetHeader("cf-turnstile-response", token).Get(apiUrl)
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if err != nil {
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return nil, err
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}
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data := gameResult{}
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err = json.Unmarshal(resp.Body(), &data)
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if err != nil {
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return nil, err
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}
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name := data.Title
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// find download links
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fileHosters := []string{
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"gofile",
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"fileditch",
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"qiwi",
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"filesfm",
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"pixeldrain",
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"1fichier",
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}
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links := make([]string, 0)
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for _, h := range fileHosters {
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if value, exist := data.Links.Game[h]; exist {
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for _, link := range value.Links {
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links = append(links, link.Link)
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}
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}
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if value, exist := data.Links.Patch[h]; exist {
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for _, link := range value.Links {
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links = append(links, link.Link)
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}
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}
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}
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if len(links) == 0 {
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return nil, fmt.Errorf("no download link found")
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}
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size := uint64(0)
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for _, file := range data.Files.Game {
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s, _ := utils.SizeToBytes(file.Size)
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size += s
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}
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item, err := db.GetGameItemByUrl(URL)
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if err != nil {
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return nil, err
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}
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item.Name = name
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item.RawName = name
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item.Download = strings.Join(links, ",")
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item.Url = URL
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item.Size = utils.BytesToSize(size)
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item.Author = "GOGGames"
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item.Platform = "windows"
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return item, nil
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}
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func (c *GOGGamesCrawler) Crawl(page int) ([]*model.GameItem, error) {
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resp, err := utils.Request().Get(fmt.Sprintf(constant.GOGGamesURL, page))
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if err != nil {
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return nil, err
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}
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data := searchResult{}
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err = json.Unmarshal(resp.Body(), &data)
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if err != nil {
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return nil, err
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}
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urls := make([]string, 0)
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var updateFlags []string //link+date
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for _, item := range data.Data {
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urls = append(urls, fmt.Sprintf(constant.GOGGamesPageURL, item.Slug))
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updateFlags = append(updateFlags, fmt.Sprintf("%s%s", item.GogURL, item.LastUpdate))
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}
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res := make([]*model.GameItem, 0)
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for i, u := range urls {
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if db.IsGameCrawled(updateFlags[i], "GOGGames") {
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continue
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}
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c.logger.Info("Crawling", zap.String("URL", u))
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item, err := c.CrawlByUrl(u)
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if err != nil {
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c.logger.Warn("Failed to crawl", zap.Error(err), zap.String("URL", u))
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continue
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}
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item.UpdateFlag = updateFlags[i]
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if err := db.SaveGameItem(item); err != nil {
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c.logger.Warn("Failed to save", zap.Error(err), zap.String("URL", u))
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continue
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}
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res = append(res, item)
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if err := OrganizeGameItem(item); err != nil {
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c.logger.Warn("Failed to organize", zap.Error(err), zap.String("URL", u))
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continue
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}
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}
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return res, nil
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}
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func (c *GOGGamesCrawler) CrawlMulti(pages []int) ([]*model.GameItem, error) {
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res := make([]*model.GameItem, 0)
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for _, page := range pages {
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items, err := c.Crawl(page)
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if err != nil {
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return nil, err
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}
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res = append(res, items...)
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}
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return res, nil
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}
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func (c *GOGGamesCrawler) CrawlAll() ([]*model.GameItem, error) {
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totalPageNum, err := c.GetTotalPageNum()
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if err != nil {
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return nil, err
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}
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var res []*model.GameItem
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for i := 1; i <= totalPageNum; i++ {
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items, err := c.Crawl(i)
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if err != nil {
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return nil, err
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}
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res = append(res, items...)
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}
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return res, nil
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}
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func (c *GOGGamesCrawler) GetTotalPageNum() (int, error) {
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resp, err := utils.Request().Get(fmt.Sprintf(constant.GOGGamesURL, 1))
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if err != nil {
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return 0, err
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}
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data := searchResult{}
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err = json.Unmarshal(resp.Body(), &data)
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if err != nil {
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return 0, err
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}
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return data.Meta.LastPage, nil
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}
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type searchResult struct {
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Data []struct {
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ID string `json:"id"`
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Slug string `json:"slug"`
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Title string `json:"title"`
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Image string `json:"image"`
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Background string `json:"background"`
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GogURL string `json:"gog_url"`
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IsIndev bool `json:"is_indev"`
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IsNew bool `json:"is_new"`
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IsUpdated bool `json:"is_updated"`
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IsQueued bool `json:"is_queued"`
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IsUploading bool `json:"is_uploading"`
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VotedOn bool `json:"voted_on"`
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LastUpdate time.Time `json:"last_update"`
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Md5Filename string `json:"md5_filename"`
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Infohash string `json:"infohash"`
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IsVotable bool `json:"is_votable"`
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} `json:"data"`
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Links struct {
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First string `json:"first"`
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Last string `json:"last"`
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Prev any `json:"prev"`
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Next string `json:"next"`
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} `json:"links"`
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Meta struct {
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CurrentPage int `json:"current_page"`
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From int `json:"from"`
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LastPage int `json:"last_page"`
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Links []struct {
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URL any `json:"url"`
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Label string `json:"label"`
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Active bool `json:"active"`
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} `json:"links"`
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Path string `json:"path"`
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PerPage int `json:"per_page"`
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To int `json:"to"`
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Total int `json:"total"`
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} `json:"meta"`
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}
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type gameResult struct {
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ID string `json:"id"`
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Slug string `json:"slug"`
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Title string `json:"title"`
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Image string `json:"image"`
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Background string `json:"background"`
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GogURL string `json:"gog_url"`
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IsIndev bool `json:"is_indev"`
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IsNew bool `json:"is_new"`
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IsUpdated bool `json:"is_updated"`
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IsQueued bool `json:"is_queued"`
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IsUploading bool `json:"is_uploading"`
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VotedOn bool `json:"voted_on"`
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LastUpdate time.Time `json:"last_update"`
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Md5Filename string `json:"md5_filename"`
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Infohash string `json:"infohash"`
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Links struct {
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Goodie struct {
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OneFichier struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Links []struct {
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Label string `json:"label"`
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Link string `json:"link"`
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} `json:"links"`
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} `json:"1fichier"`
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Vikingfile struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Links []struct {
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Label string `json:"label"`
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Link string `json:"link"`
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} `json:"links"`
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} `json:"vikingfile"`
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Pixeldrain struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Links []struct {
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Label string `json:"label"`
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Link string `json:"link"`
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} `json:"links"`
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} `json:"pixeldrain"`
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Gofile struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Links []struct {
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Label string `json:"label"`
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Link string `json:"link"`
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} `json:"links"`
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} `json:"gofile"`
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} `json:"goodie"`
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Game map[string]struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Links []struct {
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Label string `json:"label"`
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Link string `json:"link"`
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} `json:"links"`
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} `json:"game"`
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Patch map[string]struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Links []struct {
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Label string `json:"label"`
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Link string `json:"link"`
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} `json:"links"`
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} `json:"patch"`
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} `json:"links"`
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Files struct {
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Game []struct {
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Name string `json:"name"`
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Type string `json:"type"`
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Size string `json:"size"`
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} `json:"game"`
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Goodie []struct {
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Name string `json:"name"`
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Type string `json:"type"`
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Size string `json:"size"`
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} `json:"goodie"`
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Patch []struct {
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Name string `json:"name"`
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Type string `json:"type"`
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Size string `json:"size"`
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} `json:"patch"`
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} `json:"files"`
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IsVotable bool `json:"is_votable"`
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}
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