62 lines
1.5 KiB
Go
62 lines
1.5 KiB
Go
package handler
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import (
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"net/http"
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"pcgamedb/db"
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"pcgamedb/model"
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"github.com/gin-gonic/gin"
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)
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type GetGameInfosByNameRequest struct {
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Name string `uri:"name" binding:"required"`
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}
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type GetGameInfosByNameResponse struct {
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Status string `json:"status"`
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Message string `json:"message,omitempty"`
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GameInfos []*model.GameInfo `json:"game_infos,omitempty"`
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}
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// GetGameInfosByName retrieves game information by game name.
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// @Summary Retrieve game info by name
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// @Description Retrieves game information details by game name
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// @Tags game
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// @Accept json
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// @Produce json
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// @Param name path string true "Game Name"
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// @Success 200 {object} GetGameInfosByNameResponse
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// @Failure 400 {object} GetGameInfosByNameResponse
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// @Failure 500 {object} GetGameInfosByNameResponse
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// @Router /game/name/{name} [get]
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func GetGameInfosByNameHandler(c *gin.Context) {
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var req GetGameInfosByNameRequest
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if err := c.ShouldBindUri(&req); err != nil {
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c.JSON(http.StatusBadRequest, GetGameInfosByNameResponse{
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Status: "error",
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Message: err.Error(),
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})
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return
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}
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games, err := db.GetGameInfosByName(req.Name)
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if err != nil {
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c.JSON(http.StatusInternalServerError, GetGameInfosByNameResponse{
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Status: "error",
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Message: err.Error(),
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})
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return
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}
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if len(games) == 0 {
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c.JSON(http.StatusOK, GetGameInfosByNameResponse{
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Status: "ok",
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Message: "No results found",
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})
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return
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}
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c.JSON(http.StatusOK, GetGameInfosByNameResponse{
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Status: "ok",
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GameInfos: games,
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})
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}
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