package handler import ( "net/http" "pcgamedb/crawler" "pcgamedb/db" "pcgamedb/model" "strings" "github.com/gin-gonic/gin" "go.mongodb.org/mongo-driver/bson/primitive" ) type UpdateGameInfoRequest struct { GameID string `json:"game_id" binding:"required"` Platform string `json:"platform" binding:"required"` PlatformID int `json:"platform_id" binding:"required"` } type UpdateGameInfoResponse struct { Status string `json:"status"` Message string `json:"message"` GameInfo *model.GameInfo `json:"game_info,omitempty"` } // UpdateGameInfoHandler updates game information. // @Summary Update game info // @Description Updates details of a game // @Tags game // @Accept json // @Produce json // @Param Authorization header string true "Authorization: Bearer " // @Param body body handler.UpdateGameInfoRequest true "Update Game Info Request" // @Success 200 {object} handler.UpdateGameInfoResponse // @Failure 400 {object} handler.UpdateGameInfoResponse // @Failure 401 {object} handler.UpdateGameInfoResponse // @Failure 500 {object} handler.UpdateGameInfoResponse // @Router /game/update [post] func UpdateGameInfoHandler(c *gin.Context) { var req UpdateGameInfoRequest if err := c.ShouldBindJSON(&req); err != nil { c.JSON(http.StatusBadRequest, UpdateGameInfoResponse{ Status: "error", Message: err.Error(), }) return } req.Platform = strings.ToLower(req.Platform) platformMap := map[string]bool{ "steam": true, "igdb": true, "gog": true, } if _, ok := platformMap[req.Platform]; !ok { c.JSON(http.StatusBadRequest, UpdateGameInfoResponse{ Status: "error", Message: "Invalid platform", }) return } objID, err := primitive.ObjectIDFromHex(req.GameID) if err != nil { c.JSON(http.StatusBadRequest, UpdateGameInfoResponse{ Status: "error", Message: err.Error(), }) return } info, err := db.GetGameInfoByID(objID) if err != nil { c.JSON(http.StatusInternalServerError, UpdateGameInfoResponse{ Status: "error", Message: err.Error(), }) return } newInfo, err := crawler.GenerateGameInfo(req.Platform, req.PlatformID) if err != nil { c.JSON(http.StatusInternalServerError, UpdateGameInfoResponse{ Status: "error", Message: err.Error(), }) return } newInfo.ID = objID newInfo.GameIDs = info.GameIDs err = db.SaveGameInfo(newInfo) if err != nil { c.JSON(http.StatusInternalServerError, UpdateGameInfoResponse{ Status: "error", Message: err.Error(), }) return } c.JSON(http.StatusOK, UpdateGameInfoResponse{ Status: "ok", Message: "Game info updated successfully", GameInfo: newInfo, }) }