package crawler import ( "errors" "regexp" "strings" "time" "go.uber.org/zap" "pcgamedb/db" "pcgamedb/model" "pcgamedb/utils" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" ) func GenerateGameInfo(platform string, id int) (*model.GameInfo, error) { switch platform { case "steam": return GenerateSteamGameInfo(id) case "igdb": return GenerateIGDBGameInfo(id) default: return nil, errors.New("invalid ID type") } } // OrganizeGameItem Organize and save GameInfo func OrganizeGameItem(game *model.GameItem) error { hasOriganized, _ := db.HasGameItemOrganized(game.ID) if hasOriganized { return nil } item, err := OrganizeGameItemWithIGDB(0, game) if err == nil { if item.SteamID == 0 { // get steam id from igdb steamID, err := GetSteamIDByIGDBIDCache(item.IGDBID) if err == nil { item.SteamID = steamID } err = db.SaveGameInfo(item) if err != nil { return err } return nil } } item, err = OrganizeGameItemWithSteam(0, game) if err == nil { if item.IGDBID == 0 { igdbID, err := GetIGDBIDBySteamIDCache(item.SteamID) if err == nil { item.IGDBID = igdbID } } err = db.SaveGameInfo(item) if err != nil { return err } return nil } return err } func AddGameInfoManually(gameID primitive.ObjectID, platform string, plateformID int) (*model.GameInfo, error) { info, err := GenerateGameInfo(platform, plateformID) if err != nil { return nil, err } info.GameIDs = append(info.GameIDs, gameID) info.GameIDs = utils.Unique(info.GameIDs) return info, db.SaveGameInfo(info) } func OrganizeGameItemManually(gameID primitive.ObjectID, platform string, platformID int) (*model.GameInfo, error) { info, err := db.GetGameInfoByPlatformID(platform, platformID) if err != nil { if errors.Is(err, mongo.ErrNoDocuments) { info, err = AddGameInfoManually(gameID, platform, platformID) if err != nil { return nil, err } } else { return nil, err } } info.GameIDs = append(info.GameIDs, gameID) info.GameIDs = utils.Unique(info.GameIDs) err = db.SaveGameInfo(info) if err != nil { return nil, err } if platform == "igdb" { steamID, err := GetSteamIDByIGDBIDCache(platformID) if err == nil { info.SteamID = steamID } } if platform == "steam" { igdbID, err := GetIGDBIDBySteamIDCache(platformID) if err == nil { info.IGDBID = igdbID } } return info, nil } func FormatName(name string) string { name = regexp.MustCompile(`(?i)[\w’'-]+\s(Edition|Vision|Collection|Bundle|Pack|Deluxe)`).ReplaceAllString(name, " ") name = regexp.MustCompile(`(?i)GOTY`).ReplaceAllString(name, "") name = regexp.MustCompile(`(?i)nsw for pc`).ReplaceAllString(name, "") name = regexp.MustCompile(`\([^)]+\)`).ReplaceAllString(name, "") name = regexp.MustCompile(`\s+`).ReplaceAllString(name, " ") name = strings.Replace(name, ": Remastered", "", -1) name = strings.Replace(name, ": Remaster", "", -1) name = strings.TrimSpace(name) name = strings.Trim(name, ":") return name } func SupplementPlatformIDToGameInfo(logger *zap.Logger) error { infos, err := db.GetAllGameInfos() if err != nil { return err } for _, info := range infos { changed := false if info.IGDBID != 0 && info.SteamID == 0 { steamID, err := GetSteamIDByIGDBIDCache(info.IGDBID) time.Sleep(time.Millisecond * 100) if err != nil { continue } info.SteamID = steamID changed = true } if info.SteamID != 0 && info.IGDBID == 0 { igdbID, err := GetIGDBIDBySteamIDCache(info.SteamID) time.Sleep(time.Millisecond * 100) if err != nil { continue } info.IGDBID = igdbID changed = true } if changed { logger.Info("Supplemented platform id for game info", zap.String("name", info.Name), zap.Int("igdb", info.IGDBID), zap.Int("steam", info.SteamID)) _ = db.SaveGameInfo(info) } } return nil }