package handler import ( "net/http" "pcgamedb/db" "pcgamedb/model" "github.com/gin-gonic/gin" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" ) type GetGameItemByIDRequest struct { ID string `uri:"id" binding:"required"` } type GetGameItemByIDResponse struct { Status string `json:"status"` Message string `json:"message,omitempty"` Game *model.GameItem `json:"game,omitempty"` } // GetGameItemByID retrieves game download details by ID. // @Summary Retrieve game download by ID // @Description Retrieves details of a game download by game ID // @Tags game // @Accept json // @Produce json // @Param id path string true "Game Download ID" // @Success 200 {object} GetGameItemByIDResponse // @Failure 400 {object} GetGameItemByIDResponse // @Failure 500 {object} GetGameItemByIDResponse // @Router /game/raw/id/{id} [get] func GetGameItemByIDHanlder(c *gin.Context) { var req GetGameItemByIDRequest if err := c.ShouldBindUri(&req); err != nil { c.JSON(http.StatusBadRequest, GetGameItemByIDResponse{ Status: "error", Message: err.Error(), }) return } id, err := primitive.ObjectIDFromHex(req.ID) if err != nil { c.JSON(http.StatusBadRequest, GetGameItemByIDResponse{ Status: "error", Message: err.Error(), }) return } game, err := db.GetGameItemByID(id) if err != nil { if err == mongo.ErrNoDocuments { c.JSON(http.StatusOK, GetGameItemByIDResponse{ Status: "ok", Message: "No results found", }) return } c.JSON(http.StatusInternalServerError, GetGameItemByIDResponse{ Status: "error", Message: err.Error(), }) return } c.JSON(http.StatusOK, GetGameItemByIDResponse{ Status: "ok", Game: game, }) }