package handler import ( "net/http" "pcgamedb/crawler" "pcgamedb/model" "github.com/gin-gonic/gin" "go.mongodb.org/mongo-driver/bson/primitive" ) type OrganizeGameItemRequest struct { Platform string `form:"platform" json:"platform" binding:"required"` GameID string `form:"game_id" json:"game_id" binding:"required"` PlatformID int `form:"platform_id" json:"platform_id" binding:"required"` } type OrganizeGameItemResponse struct { Status string `json:"status"` Message string `json:"message,omitempty"` GameInfo *model.GameInfo `json:"game_info,omitempty"` } // OrganizeGameItem organizes a specific game download. // @Summary Organize a game download // @Description Organizes a game download based on platform and game ID // @Tags game // @Accept json // @Produce json // @Param Authorization header string true "Authorization: Bearer " // @Param body body OrganizeGameItemRequest true "Organize Game Download Request" // @Success 200 {object} OrganizeGameItemResponse // @Failure 400 {object} OrganizeGameItemResponse // @Failure 401 {object} OrganizeGameItemResponse // @Failure 500 {object} OrganizeGameItemResponse // @Security BearerAuth // @Router /game/raw/organize [post] func OrganizeGameItemHandler(c *gin.Context) { var req OrganizeGameItemRequest if err := c.ShouldBind(&req); err != nil { c.JSON(http.StatusBadRequest, OrganizeGameItemResponse{ Status: "error", Message: err.Error(), }) return } objID, err := primitive.ObjectIDFromHex(req.GameID) if err != nil { c.JSON(http.StatusBadRequest, OrganizeGameItemResponse{ Status: "error", Message: err.Error(), }) return } info, err := crawler.OrganizeGameItemManually(objID, req.Platform, req.PlatformID) if err != nil { c.JSON(http.StatusInternalServerError, OrganizeGameItemResponse{ Status: "error", Message: err.Error(), }) return } c.JSON(http.StatusOK, OrganizeGameItemResponse{ Status: "ok", GameInfo: info, }) }