package db import ( "context" "encoding/json" "os" "pcgamedb/model" ) func ImportGameInfo(filePath string) error { var gameInfo []*model.GameInfo data, err := os.ReadFile(filePath) if err != nil { return err } err = json.Unmarshal(data, &gameInfo) if err != nil { return err } docs := make([]interface{}, len(gameInfo)) for i, v := range gameInfo { docs[i] = v } _, err = GameInfoCollection.InsertMany(context.Background(), docs) return err } func ImportGameItem(filePath string) error { var gameItem []*model.GameItem data, err := os.ReadFile(filePath) if err != nil { return err } err = json.Unmarshal(data, &gameItem) if err != nil { return err } docs := make([]interface{}, len(gameItem)) for i, v := range gameItem { docs[i] = v } _, err = GameItemCollection.InsertMany(context.Background(), docs) return err }