pcgamedb/server/handler/get_game_download_by_id.go

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package handler
import (
"net/http"
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"github.com/nitezs/pcgamedb/db"
"github.com/nitezs/pcgamedb/model"
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"github.com/gin-gonic/gin"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
)
type GetGameDownloadByIDRequest struct {
ID string `uri:"id" binding:"required"`
}
type GetGameDownloadByIDResponse struct {
Status string `json:"status"`
Message string `json:"message,omitempty"`
Game *model.GameDownload `json:"game,omitempty"`
}
// GetGameDownloadByID retrieves game download details by ID.
// @Summary Retrieve game download by ID
// @Description Retrieves details of a game download by game ID
// @Tags game
// @Accept json
// @Produce json
// @Param id path string true "Game Download ID"
// @Success 200 {object} GetGameDownloadByIDResponse
// @Failure 400 {object} GetGameDownloadByIDResponse
// @Failure 500 {object} GetGameDownloadByIDResponse
// @Router /game/raw/id/{id} [get]
func GetGameDownloadByIDHanlder(c *gin.Context) {
var req GetGameDownloadByIDRequest
if err := c.ShouldBindUri(&req); err != nil {
c.JSON(http.StatusBadRequest, GetGameDownloadByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
id, err := primitive.ObjectIDFromHex(req.ID)
if err != nil {
c.JSON(http.StatusBadRequest, GetGameDownloadByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
game, err := db.GetGameDownloadByID(id)
if err != nil {
if err == mongo.ErrNoDocuments {
c.JSON(http.StatusOK, GetGameDownloadByIDResponse{
Status: "ok",
Message: "No results found",
})
return
}
c.JSON(http.StatusInternalServerError, GetGameDownloadByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
c.JSON(http.StatusOK, GetGameDownloadByIDResponse{
Status: "ok",
Game: game,
})
}