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package handler
import (
"fmt"
"net/http"
"runtime"
"time"
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"pcgamedb/config"
"pcgamedb/constant"
"pcgamedb/db"
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"github.com/gin-gonic/gin"
)
type HealthCheckResponse struct {
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Version string ` json:"version" `
Status string ` json:"status" `
Date string ` json:"date" `
Uptime string ` json:"uptime" `
Alloc string ` json:"alloc" `
AutoCrawl bool ` json:"auto_crawl" `
AutoCrawlCron string ` json:"auto_crawl_cron" `
GameItem int64 ` json:"game_num" `
GameInfo int64 ` json:"game_info_num" `
Unorganized int64 ` json:"unorganized_game_num" `
MegaAvaliable bool ` json:"mega_avaliable" `
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}
// HealthCheckHandler performs a health check of the service.
// @Summary Health Check
// @Description Performs a server health check and returns detailed server status including the current time, uptime, and configuration settings such as AutoCrawl.
// @Tags health
// @Accept json
// @Produce json
// @Success 200 {object} HealthCheckResponse
// @Failure 500 {string} HealthCheckResponse
// @Router /healthcheck [get]
func HealthCheckHandler ( c * gin . Context ) {
var m runtime . MemStats
runtime . ReadMemStats ( & m )
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downloadCount , _ := db . GetGameItemCount ( )
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infoCount , _ := db . GetGameInfoCount ( )
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unorganized , err := db . GetUnorganizedGameItems ( - 1 )
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unorganizedCount := int64 ( 0 )
if err == nil {
unorganizedCount = int64 ( len ( unorganized ) )
}
c . JSON ( http . StatusOK , HealthCheckResponse {
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Status : "ok" ,
Version : constant . Version ,
Date : time . Now ( ) . Format ( "2006-01-02 15:04:05" ) ,
Uptime : time . Since ( config . Runtime . ServerStartTime ) . String ( ) ,
AutoCrawl : config . Config . Server . AutoCrawl ,
AutoCrawlCron : config . Config . Server . AutoCrawlCron ,
Alloc : fmt . Sprintf ( "%.2f MB" , float64 ( m . Alloc ) / 1024.0 / 1024.0 ) ,
GameItem : downloadCount ,
GameInfo : infoCount ,
Unorganized : unorganizedCount ,
MegaAvaliable : config . Config . MegaAvaliable ,
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} )
}