pcgamedb/server/handler/get_popular_game_infos.go

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package handler
import (
"net/http"
"pcgamedb/crawler"
"pcgamedb/db"
"pcgamedb/model"
"github.com/gin-gonic/gin"
)
type GetPopularGamesResponse struct {
Status string `json:"status"`
Message string `json:"message,omitempty"`
Games []*model.GameInfo `json:"games"`
}
// GetPopularGameInfosHandler Get popular games
// @Summary Get popular games
// @Description Get popular games based on a specified type
// @Tags popular
// @Accept json
// @Produce json
// @Param type path string true "Type(igdb-most-visited, igdb-most-wanted-to-play, igdb-most-playing, igdb-most-played, steam-top, steam-week-top, steam-month-top, steam-best-of-the-year, steam-most-played)"
// @Success 200 {object} GetPopularGamesResponse
// @Failure 400 {object} GetPopularGamesResponse
// @Failure 500 {object} GetPopularGamesResponse
// @Router /popular/{type} [get]
func GetPopularGameInfosHandler(c *gin.Context) {
rankingType, exist := c.Params.Get("type")
if !exist {
c.JSON(http.StatusBadRequest, GetPopularGamesResponse{
Status: "error",
Message: "Missing ranking type",
})
}
popularityType := 0
var steam250Func func() ([]*model.GameInfo, error) = nil
switch rankingType {
case "igdb-most-visited":
popularityType = 1
case "igdb-most-wanted-to-play":
popularityType = 2
case "igdb-most-playing":
popularityType = 3
case "igdb-most-played":
popularityType = 4
case "steam-top":
steam250Func = crawler.GetSteam250Top250
case "steam-week-top":
steam250Func = crawler.GetSteam250WeekTop50
case "steam-best-of-the-year":
steam250Func = crawler.GetSteam250BestOfTheYear
case "steam-most-played":
steam250Func = crawler.GetSteam250MostPlayed
case "steam-month-top":
steam250Func = crawler.GetSteam250MonthTop50
default:
c.JSON(http.StatusBadRequest, GetPopularGamesResponse{
Status: "error",
Message: "Invalid ranking type",
})
}
var infos []*model.GameInfo
var err error
if steam250Func != nil {
infos, err = steam250Func()
if err != nil {
c.JSON(http.StatusInternalServerError, GetPopularGamesResponse{
Status: "error",
Message: err.Error(),
})
}
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if len(infos) > 10 {
infos = infos[:10]
}
} else {
offset := 0
for len(infos) < 10 {
ids, err := crawler.GetIGDBPopularGameIDs(popularityType, offset, 20)
if err != nil {
c.JSON(http.StatusInternalServerError, GetPopularGamesResponse{
Status: "error",
Message: err.Error(),
})
}
offset += 20
pids := make([]int, 20)
for _, id := range ids {
pid, err := crawler.GetIGDBAppParentCache(id)
if err != nil {
continue
}
pids = append(pids, pid)
}
newInfos, err := db.GetGameInfosByPlatformIDs("igdb", pids)
if err != nil {
c.JSON(http.StatusInternalServerError, GetPopularGamesResponse{
Status: "error",
Message: err.Error(),
})
}
infos = append(infos, newInfos...)
}
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if len(infos) > 10 {
infos = infos[:10]
}
}
c.JSON(http.StatusOK, GetPopularGamesResponse{
Status: "ok",
Games: infos,
})
}