pcgamedb/server/handler/update_game_info.go

101 lines
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package handler
import (
"net/http"
"strings"
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"pcgamedb/crawler"
"pcgamedb/db"
"pcgamedb/model"
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"github.com/gin-gonic/gin"
"go.mongodb.org/mongo-driver/bson/primitive"
)
type UpdateGameInfoRequest struct {
GameID string `json:"game_id" binding:"required"`
Platform string `json:"platform" binding:"required"`
PlatformID int `json:"platform_id" binding:"required"`
}
type UpdateGameInfoResponse struct {
Status string `json:"status"`
Message string `json:"message"`
GameInfo *model.GameInfo `json:"game_info,omitempty"`
}
// UpdateGameInfoHandler updates game information.
// @Summary Update game info
// @Description Updates details of a game
// @Tags game
// @Accept json
// @Produce json
// @Param Authorization header string true "Authorization: Bearer <api_key>"
// @Param body body handler.UpdateGameInfoRequest true "Update Game Info Request"
// @Success 200 {object} handler.UpdateGameInfoResponse
// @Failure 400 {object} handler.UpdateGameInfoResponse
// @Failure 401 {object} handler.UpdateGameInfoResponse
// @Failure 500 {object} handler.UpdateGameInfoResponse
// @Router /game/update [post]
func UpdateGameInfoHandler(c *gin.Context) {
var req UpdateGameInfoRequest
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, UpdateGameInfoResponse{
Status: "error",
Message: err.Error(),
})
return
}
req.Platform = strings.ToLower(req.Platform)
platformMap := map[string]bool{
"steam": true,
"igdb": true,
}
if _, ok := platformMap[req.Platform]; !ok {
c.JSON(http.StatusBadRequest, UpdateGameInfoResponse{
Status: "error",
Message: "Invalid platform",
})
return
}
objID, err := primitive.ObjectIDFromHex(req.GameID)
if err != nil {
c.JSON(http.StatusBadRequest, UpdateGameInfoResponse{
Status: "error",
Message: err.Error(),
})
return
}
info, err := db.GetGameInfoByID(objID)
if err != nil {
c.JSON(http.StatusInternalServerError, UpdateGameInfoResponse{
Status: "error",
Message: err.Error(),
})
return
}
newInfo, err := crawler.GenerateGameInfo(req.Platform, req.PlatformID)
if err != nil {
c.JSON(http.StatusInternalServerError, UpdateGameInfoResponse{
Status: "error",
Message: err.Error(),
})
return
}
newInfo.ID = objID
newInfo.GameIDs = info.GameIDs
err = db.SaveGameInfo(newInfo)
if err != nil {
c.JSON(http.StatusInternalServerError, UpdateGameInfoResponse{
Status: "error",
Message: err.Error(),
})
return
}
c.JSON(http.StatusOK, UpdateGameInfoResponse{
Status: "ok",
Message: "Game info updated successfully",
GameInfo: newInfo,
})
}