62 lines
1.5 KiB
Go
62 lines
1.5 KiB
Go
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package handler
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import (
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"net/http"
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"pcgamedb/db"
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"github.com/gin-gonic/gin"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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type DeleteGameInfoRequest struct {
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ID string `uri:"id" binding:"required"`
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}
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type DeleteGameInfoResponse struct {
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Status string `json:"status"`
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Message string `json:"message,omitempty"`
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}
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// DeleteGameInfoHandler is the handler for deleting game info
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// @Summary Delete game info by ID
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// @Description Delete game info by ID
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// @Tags game
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// @Produce json
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// @Param Authorization header string true "Authorization: Bearer <api_key>"
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// @Param id path string true "Game ID"
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// @Success 200 {object} DeleteGameInfoResponse
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// @Failure 400 {object} DeleteGameInfoResponse
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// @Failure 500 {object} DeleteGameInfoResponse
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// @Security BearerAuth
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// @Router /game/id/{id} [delete]
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func DeleteGameInfoHandler(c *gin.Context) {
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var req DeleteGameInfoRequest
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if err := c.ShouldBindUri(&req); err != nil {
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c.JSON(http.StatusBadRequest, DeleteGameInfoResponse{
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Status: "error",
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Message: err.Error(),
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})
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return
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}
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objID, err := primitive.ObjectIDFromHex(req.ID)
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if err != nil {
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c.JSON(http.StatusBadRequest, DeleteGameInfoResponse{
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Status: "error",
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Message: "Invalid ID",
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})
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return
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}
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err = db.DeleteGameInfoByID(objID)
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if err != nil {
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c.JSON(http.StatusInternalServerError, DeleteGameInfoResponse{
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Status: "error",
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Message: "Failed to delete game",
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})
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return
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}
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c.JSON(http.StatusOK, DeleteGameInfoResponse{
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Status: "success",
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Message: "Game deleted successfully",
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})
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}
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