pcgamedb/server/handler/get_game_info_by_id.go

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2024-09-24 06:17:11 -04:00
package handler
import (
"net/http"
"pcgamedb/db"
"pcgamedb/model"
"github.com/gin-gonic/gin"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
)
type GetGameInfoByIDRequest struct {
ID string `uri:"id" binding:"required"`
}
type GetGameInfoByIDResponse struct {
Status string `json:"status"`
Message string `json:"message,omitempty"`
GameInfo *model.GameInfo `json:"game_info,omitempty"`
}
// GetGameInfoByID retrieves game information by ID.
// @Summary Retrieve game info by ID
// @Description Retrieves details of a game by game ID
// @Tags game
// @Accept json
// @Produce json
// @Param id path string true "Game ID"
// @Success 200 {object} GetGameInfoByIDResponse
// @Failure 400 {object} GetGameInfoByIDResponse
// @Failure 500 {object} GetGameInfoByIDResponse
// @Router /game/id/{id} [get]
func GetGameInfoByIDHandler(c *gin.Context) {
var req GetGameDownloadByIDRequest
if err := c.ShouldBindUri(&req); err != nil {
c.JSON(http.StatusBadRequest, GetGameInfoByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
id, err := primitive.ObjectIDFromHex(req.ID)
if err != nil {
c.JSON(http.StatusBadRequest, GetGameInfoByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
gameInfo, err := db.GetGameInfoByID(id)
if err != nil {
if err == mongo.ErrNoDocuments {
c.JSON(http.StatusOK, GetGameInfoByIDResponse{
Status: "ok",
Message: "No results found",
})
return
}
c.JSON(http.StatusInternalServerError, GetGameInfoByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
gameInfo.Games, err = db.GetGameDownloadsByIDs(gameInfo.GameIDs)
if err != nil {
c.JSON(http.StatusInternalServerError, GetGameInfoByIDResponse{
Status: "error",
Message: err.Error(),
})
return
}
c.JSON(http.StatusOK, GetGameInfoByIDResponse{
Status: "ok",
GameInfo: gameInfo,
})
}