Files
mesh-drop/internal/config/config.go
2026-02-07 17:57:48 +08:00

337 lines
7.3 KiB
Go

package config
import (
"log/slog"
"mesh-drop/internal/security"
"os"
"path/filepath"
"sync"
"github.com/google/uuid"
"github.com/spf13/viper"
)
// WindowState 定义窗口状态
type WindowState struct {
Width int `mapstructure:"width"`
Height int `mapstructure:"height"`
X int `mapstructure:"x"`
Y int `mapstructure:"y"`
Maximised bool `mapstructure:"maximised"`
}
var Version = "next"
type Language string
const (
LanguageEnglish Language = "en"
LanguageChinese Language = "zh-Hans"
)
type configData struct {
WindowState WindowState `mapstructure:"window_state"`
ID string `mapstructure:"id"`
PrivateKey string `mapstructure:"private_key"`
PublicKey string `mapstructure:"public_key"`
SavePath string `mapstructure:"save_path"`
HostName string `mapstructure:"host_name"`
AutoAccept bool `mapstructure:"auto_accept"`
SaveHistory bool `mapstructure:"save_history"`
TrustedPeer map[string]string `mapstructure:"trusted_peer"` // ID -> PublicKey
Language Language `mapstructure:"language"`
CloseToSystray bool `mapstructure:"close_to_systray"`
}
type Config struct {
v *viper.Viper
mu sync.RWMutex
data configData
}
// 默认窗口配置
var defaultWindowState = WindowState{
Width: 1024,
Height: 768,
X: -1,
Y: -1,
}
func GetConfigDir() string {
configPath, err := os.UserConfigDir()
if err != nil {
configPath = "/tmp"
}
return filepath.Join(configPath, "mesh-drop")
}
func GetUserHomeDir() string {
home, err := os.UserHomeDir()
if err != nil {
return "/tmp"
}
return home
}
// New 读取配置
func Load() *Config {
v := viper.New()
configDir := GetConfigDir()
err := os.MkdirAll(configDir, 0755)
if err != nil {
slog.Error("Failed to create config directory", "error", err)
}
configFile := filepath.Join(configDir, "config.json")
// 设置默认值
defaultSavePath := filepath.Join(GetUserHomeDir(), "Downloads")
v.SetDefault("window_state", defaultWindowState)
v.SetDefault("save_path", defaultSavePath)
defaultHostName, err := os.Hostname()
if err != nil {
defaultHostName = "localhost"
}
v.SetDefault("host_name", defaultHostName)
v.SetDefault("id", uuid.New().String())
v.SetDefault("save_history", true)
v.SetConfigFile(configFile)
v.SetConfigType("json")
// 尝试读取配置
if err := v.ReadInConfig(); err != nil {
if _, ok := err.(viper.ConfigFileNotFoundError); ok {
slog.Info("Config file not found, using defaults")
} else {
slog.Warn("Failed to read config file, using defaults", "error", err)
}
}
// 确保默认保存路径存在
err = os.MkdirAll(defaultSavePath, 0755)
if err != nil {
slog.Error("Failed to create default save path", "path", defaultSavePath, "error", err)
}
var data configData
if err := v.Unmarshal(&data); err != nil {
slog.Error("Failed to unmarshal config", "error", err)
}
config := Config{
v: v,
data: data,
}
// 如果没有密钥对,生成新的
if config.data.PrivateKey == "" || config.data.PublicKey == "" {
priv, pub, err := security.GenerateKey()
if err != nil {
slog.Error("Failed to generate identity keys", "error", err)
} else {
config.data.PrivateKey = priv
config.data.PublicKey = pub
v.Set("private_key", priv)
v.Set("public_key", pub)
// 保存新生成的密钥
if err := config.Save(); err != nil {
slog.Error("Failed to save generated keys", "error", err)
}
}
}
// 初始化 TrustedPeer map if nil
if config.data.TrustedPeer == nil {
config.data.TrustedPeer = make(map[string]string)
}
return &config
}
// Save 保存配置到磁盘
func (c *Config) Save() error {
c.mu.RLock()
defer c.mu.RUnlock()
return c.save()
}
func (c *Config) save() error {
configDir := GetConfigDir()
if err := os.MkdirAll(configDir, 0755); err != nil {
return err
}
if err := c.v.WriteConfig(); err != nil {
slog.Error("Failed to write config", "error", err)
return err
}
// 设置配置文件权限为 0600 (仅所有者读写)
configFile := c.v.ConfigFileUsed()
if configFile != "" {
if err := os.Chmod(configFile, 0600); err != nil {
slog.Warn("Failed to set config file permissions", "error", err)
}
}
return nil
}
// update 是一个辅助函数,用于在锁保护下更新配置并保存
func (c *Config) update(fn func()) {
c.mu.Lock()
defer c.mu.Unlock()
fn()
if err := c.save(); err != nil {
slog.Error("Failed to save config", "error", err)
}
}
// SetSavePath 修改配置
func (c *Config) SetSavePath(savePath string) {
c.update(func() {
c.data.SavePath = savePath
c.v.Set("save_path", savePath)
_ = os.MkdirAll(savePath, 0755)
})
}
func (c *Config) GetSavePath() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.SavePath
}
func (c *Config) SetHostName(hostName string) {
c.update(func() {
c.data.HostName = hostName
c.v.Set("host_name", hostName)
})
}
func (c *Config) GetHostName() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.HostName
}
func (c *Config) GetID() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.ID
}
func (c *Config) SetAutoAccept(autoAccept bool) {
c.update(func() {
c.data.AutoAccept = autoAccept
c.v.Set("auto_accept", autoAccept)
})
}
func (c *Config) GetAutoAccept() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.AutoAccept
}
func (c *Config) SetSaveHistory(saveHistory bool) {
c.update(func() {
c.data.SaveHistory = saveHistory
c.v.Set("save_history", saveHistory)
})
}
func (c *Config) GetSaveHistory() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.SaveHistory
}
func (c *Config) GetVersion() string {
return Version
}
func (c *Config) SetWindowState(state WindowState) {
c.update(func() {
c.data.WindowState = state
c.v.Set("window_state", state)
})
}
func (c *Config) GetWindowState() WindowState {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.WindowState
}
func (c *Config) AddTrust(peerID string, publicKey string) {
c.update(func() {
if c.data.TrustedPeer == nil {
c.data.TrustedPeer = make(map[string]string)
}
c.data.TrustedPeer[peerID] = publicKey
c.v.Set("trusted_peer", c.data.TrustedPeer)
})
}
func (c *Config) GetTrusted() map[string]string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.TrustedPeer
}
func (c *Config) RemoveTrust(peerID string) {
c.update(func() {
delete(c.data.TrustedPeer, peerID)
c.v.Set("trusted_peer", c.data.TrustedPeer)
})
}
func (c *Config) IsTrusted(peerID string) bool {
c.mu.RLock()
defer c.mu.RUnlock()
_, exists := c.data.TrustedPeer[peerID]
return exists
}
func (c *Config) SetLanguage(language Language) {
c.update(func() {
c.data.Language = language
c.v.Set("language", language)
})
}
func (c *Config) GetLanguage() Language {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.Language
}
func (c *Config) SetCloseToSystray(closeToSystray bool) {
c.update(func() {
c.data.CloseToSystray = closeToSystray
c.v.Set("close_to_systray", closeToSystray)
})
}
func (c *Config) GetCloseToSystray() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.CloseToSystray
}
func (c *Config) GetPrivateKey() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.PrivateKey
}
func (c *Config) GetPublicKey() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.data.PublicKey
}