Files
mesh-drop/internal/config/config.go
2026-02-05 01:14:44 +08:00

199 lines
4.0 KiB
Go

package config
import (
"log/slog"
"os"
"path/filepath"
"sync"
"github.com/google/uuid"
"github.com/spf13/viper"
)
// WindowState 定义窗口状态
type WindowState struct {
Width int `mapstructure:"width"`
Height int `mapstructure:"height"`
X int `mapstructure:"x"`
Y int `mapstructure:"y"`
Maximised bool `mapstructure:"maximised"`
}
const Version = "0.0.1"
type Config struct {
v *viper.Viper
mu sync.RWMutex
WindowState WindowState `mapstructure:"window_state"`
ID string `mapstructure:"id"`
SavePath string `mapstructure:"save_path"`
HostName string `mapstructure:"host_name"`
AutoAccept bool `mapstructure:"auto_accept"`
SaveHistory bool `mapstructure:"save_history"`
}
// 默认窗口配置
var defaultWindowState = WindowState{
Width: 1024,
Height: 768,
X: -1,
Y: -1,
}
func GetConfigDir() string {
configPath, err := os.UserConfigDir()
if err != nil {
configPath = "/tmp"
}
return filepath.Join(configPath, "mesh-drop")
}
func GetUserHomeDir() string {
home, err := os.UserHomeDir()
if err != nil {
return "/tmp"
}
return home
}
// New 读取配置
func Load() *Config {
v := viper.New()
configDir := GetConfigDir()
err := os.MkdirAll(configDir, 0755)
if err != nil {
slog.Error("Failed to create config directory", "error", err)
}
configFile := filepath.Join(configDir, "config.json")
// 设置默认值
defaultSavePath := filepath.Join(GetUserHomeDir(), "Downloads")
v.SetDefault("window_state", defaultWindowState)
v.SetDefault("save_path", defaultSavePath)
defaultHostName, err := os.Hostname()
if err != nil {
defaultHostName = "localhost"
}
v.SetDefault("host_name", defaultHostName)
v.SetDefault("id", uuid.New().String())
v.SetDefault("save_history", true)
v.SetConfigFile(configFile)
v.SetConfigType("json")
// 尝试读取配置
if err := v.ReadInConfig(); err != nil {
if _, ok := err.(viper.ConfigFileNotFoundError); ok {
slog.Info("Config file not found, using defaults")
} else {
slog.Warn("Failed to read config file, using defaults", "error", err)
}
}
var config Config
if err := v.Unmarshal(&config); err != nil {
slog.Error("Failed to unmarshal config", "error", err)
}
config.v = v
return &config
}
// Save 保存配置到磁盘
func (c *Config) Save() error {
c.mu.RLock()
defer c.mu.RUnlock()
configDir := GetConfigDir()
if err := os.MkdirAll(configDir, 0755); err != nil {
return err
}
if err := c.v.WriteConfig(); err != nil {
slog.Error("Failed to write config", "error", err)
return err
}
return nil
}
// SetSavePath 修改配置
func (c *Config) SetSavePath(savePath string) {
c.mu.Lock()
defer c.mu.Unlock()
c.SavePath = savePath
c.v.Set("save_path", savePath)
_ = os.MkdirAll(savePath, 0755)
}
func (c *Config) GetSavePath() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.SavePath
}
func (c *Config) SetHostName(hostName string) {
c.mu.Lock()
defer c.mu.Unlock()
c.HostName = hostName
c.v.Set("host_name", hostName)
}
func (c *Config) GetHostName() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.HostName
}
func (c *Config) GetID() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.ID
}
func (c *Config) SetAutoAccept(autoAccept bool) {
c.mu.Lock()
defer c.mu.Unlock()
c.AutoAccept = autoAccept
c.v.Set("auto_accept", autoAccept)
}
func (c *Config) GetAutoAccept() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.AutoAccept
}
func (c *Config) SetSaveHistory(saveHistory bool) {
c.mu.Lock()
defer c.mu.Unlock()
c.SaveHistory = saveHistory
c.v.Set("save_history", saveHistory)
}
func (c *Config) GetSaveHistory() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.SaveHistory
}
func (c *Config) GetVersion() string {
return Version
}
func (c *Config) SetWindowState(state WindowState) {
c.mu.Lock()
defer c.mu.Unlock()
c.WindowState = state
c.v.Set("window_state", state)
}
func (c *Config) GetWindowState() WindowState {
c.mu.RLock()
defer c.mu.RUnlock()
return c.WindowState
}