init
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72
build/ios/build.sh
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72
build/ios/build.sh
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#!/bin/bash
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set -e
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# Build configuration
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APP_NAME="mesh-drop"
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BUNDLE_ID="com.example.meshdrop"
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VERSION="0.1.0"
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BUILD_NUMBER="0.1.0"
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BUILD_DIR="build/ios"
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TARGET="simulator"
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echo "Building iOS app: $APP_NAME"
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echo "Bundle ID: $BUNDLE_ID"
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echo "Version: $VERSION ($BUILD_NUMBER)"
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echo "Target: $TARGET"
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# Ensure build directory exists
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mkdir -p "$BUILD_DIR"
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# Determine SDK and target architecture
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if [ "$TARGET" = "simulator" ]; then
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SDK="iphonesimulator"
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ARCH="arm64-apple-ios15.0-simulator"
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elif [ "$TARGET" = "device" ]; then
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SDK="iphoneos"
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ARCH="arm64-apple-ios15.0"
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else
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echo "Unknown target: $TARGET"
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exit 1
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fi
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# Get SDK path
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SDK_PATH=$(xcrun --sdk $SDK --show-sdk-path)
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# Compile the application
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echo "Compiling with SDK: $SDK"
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xcrun -sdk $SDK clang \
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-target $ARCH \
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-isysroot "$SDK_PATH" \
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-framework Foundation \
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-framework UIKit \
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-framework WebKit \
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-framework CoreGraphics \
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-o "$BUILD_DIR/$APP_NAME" \
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"$BUILD_DIR/main.m"
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# Create app bundle
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echo "Creating app bundle..."
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APP_BUNDLE="$BUILD_DIR/$APP_NAME.app"
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rm -rf "$APP_BUNDLE"
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mkdir -p "$APP_BUNDLE"
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# Move executable
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mv "$BUILD_DIR/$APP_NAME" "$APP_BUNDLE/"
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# Copy Info.plist
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cp "$BUILD_DIR/Info.plist" "$APP_BUNDLE/"
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# Sign the app
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echo "Signing app..."
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codesign --force --sign - "$APP_BUNDLE"
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echo "Build complete: $APP_BUNDLE"
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# Deploy to simulator if requested
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if [ "$TARGET" = "simulator" ]; then
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echo "Deploying to simulator..."
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xcrun simctl terminate booted "$BUNDLE_ID" 2>/dev/null || true
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xcrun simctl install booted "$APP_BUNDLE"
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xcrun simctl launch booted "$BUNDLE_ID"
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echo "App launched on simulator"
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fi
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