init
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252
build/Taskfile.yml
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252
build/Taskfile.yml
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version: '3'
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tasks:
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go:mod:tidy:
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summary: Runs `go mod tidy`
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internal: true
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cmds:
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- go mod tidy
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install:frontend:deps:
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summary: Install frontend dependencies
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dir: frontend
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sources:
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- package.json
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- package-lock.json
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generates:
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- node_modules
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preconditions:
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- sh: npm version
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msg: "Looks like npm isn't installed. Npm is part of the Node installer: https://nodejs.org/en/download/"
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cmds:
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- npm install
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build:frontend:
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label: build:frontend (DEV={{.DEV}})
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summary: Build the frontend project
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dir: frontend
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sources:
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- "**/*"
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generates:
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- dist/**/*
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deps:
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- task: install:frontend:deps
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- task: generate:bindings
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vars:
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BUILD_FLAGS:
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ref: .BUILD_FLAGS
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cmds:
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- npm run {{.BUILD_COMMAND}} -q
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env:
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PRODUCTION: '{{if eq .DEV "true"}}false{{else}}true{{end}}'
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vars:
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BUILD_COMMAND: '{{if eq .DEV "true"}}build:dev{{else}}build{{end}}'
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frontend:vendor:puppertino:
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summary: Fetches Puppertino CSS into frontend/public for consistent mobile styling
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sources:
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- frontend/public/puppertino/puppertino.css
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generates:
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- frontend/public/puppertino/puppertino.css
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cmds:
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- |
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set -euo pipefail
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mkdir -p frontend/public/puppertino
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# If bundled Puppertino exists, prefer it. Otherwise, try to fetch, but don't fail build on error.
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if [ ! -f frontend/public/puppertino/puppertino.css ]; then
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echo "No bundled Puppertino found. Attempting to fetch from GitHub..."
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if curl -fsSL https://raw.githubusercontent.com/codedgar/Puppertino/main/dist/css/full.css -o frontend/public/puppertino/puppertino.css; then
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curl -fsSL https://raw.githubusercontent.com/codedgar/Puppertino/main/LICENSE -o frontend/public/puppertino/LICENSE || true
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echo "Puppertino CSS downloaded to frontend/public/puppertino/puppertino.css"
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else
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echo "Warning: Could not fetch Puppertino CSS. Proceeding without download since template may bundle it."
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fi
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else
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echo "Using bundled Puppertino at frontend/public/puppertino/puppertino.css"
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fi
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# Ensure index.html includes Puppertino CSS and button classes
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INDEX_HTML=frontend/index.html
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if [ -f "$INDEX_HTML" ]; then
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if ! grep -q 'href="/puppertino/puppertino.css"' "$INDEX_HTML"; then
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# Insert Puppertino link tag after style.css link
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awk '
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/href="\/style.css"\/?/ && !x { print; print " <link rel=\"stylesheet\" href=\"/puppertino/puppertino.css\"/>"; x=1; next }1
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' "$INDEX_HTML" > "$INDEX_HTML.tmp" && mv "$INDEX_HTML.tmp" "$INDEX_HTML"
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fi
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# Replace default .btn with Puppertino primary button classes if present
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sed -E -i'' 's/class=\"btn\"/class=\"p-btn p-prim-col\"/g' "$INDEX_HTML" || true
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fi
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generate:bindings:
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label: generate:bindings (BUILD_FLAGS={{.BUILD_FLAGS}})
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summary: Generates bindings for the frontend
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deps:
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- task: go:mod:tidy
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sources:
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- "**/*.[jt]s"
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- exclude: frontend/**/*
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- frontend/bindings/**/* # Rerun when switching between dev/production mode causes changes in output
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- "**/*.go"
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- go.mod
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- go.sum
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generates:
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- frontend/bindings/**/*
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cmds:
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- wails3 generate bindings -f '{{.BUILD_FLAGS}}' -clean=true -ts
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generate:icons:
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summary: Generates Windows `.ico` and Mac `.icns` from an image; on macOS, `-iconcomposerinput appicon.icon -macassetdir darwin` also produces `Assets.car` from a `.icon` file (skipped on other platforms).
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dir: build
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sources:
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- "appicon.png"
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- "appicon.icon"
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generates:
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- "darwin/icons.icns"
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- "windows/icon.ico"
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cmds:
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- wails3 generate icons -input appicon.png -macfilename darwin/icons.icns -windowsfilename windows/icon.ico -iconcomposerinput appicon.icon -macassetdir darwin
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dev:frontend:
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summary: Runs the frontend in development mode
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dir: frontend
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deps:
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- task: install:frontend:deps
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cmds:
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- npm run dev -- --port {{.VITE_PORT}} --strictPort
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update:build-assets:
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summary: Updates the build assets
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dir: build
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cmds:
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- wails3 update build-assets -name "{{.APP_NAME}}" -binaryname "{{.APP_NAME}}" -config config.yml -dir .
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build:server:
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summary: Builds the application in server mode (no GUI, HTTP server only)
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desc: |
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Builds the application with the server build tag enabled.
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Server mode runs as a pure HTTP server without native GUI dependencies.
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Usage: task build:server
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deps:
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- task: build:frontend
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vars:
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BUILD_FLAGS:
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ref: .BUILD_FLAGS
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cmds:
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- go build -tags server {{.BUILD_FLAGS}} -o {{.BIN_DIR}}/{{.APP_NAME}}-server{{exeExt}}
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vars:
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BUILD_FLAGS: "{{.BUILD_FLAGS}}"
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run:server:
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summary: Builds and runs the application in server mode
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deps:
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- task: build:server
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cmds:
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- ./{{.BIN_DIR}}/{{.APP_NAME}}-server{{exeExt}}
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build:docker:
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summary: Builds a Docker image for server mode deployment
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desc: |
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Creates a minimal Docker image containing the server mode binary.
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The image is based on distroless for security and small size.
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Usage: task build:docker [TAG=myapp:latest]
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cmds:
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- docker build -t {{.TAG | default (printf "%s:latest" .APP_NAME)}} -f build/docker/Dockerfile.server .
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vars:
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TAG: "{{.TAG}}"
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preconditions:
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- sh: docker info > /dev/null 2>&1
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msg: "Docker is required. Please install Docker first."
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- sh: test -f build/docker/Dockerfile.server
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msg: "Dockerfile.server not found. Run 'wails3 update build-assets' to generate it."
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run:docker:
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summary: Builds and runs the Docker image
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desc: |
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Builds the Docker image and runs it, exposing port 8080.
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Usage: task run:docker [TAG=myapp:latest] [PORT=8080]
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Note: The internal container port is always 8080. The PORT variable
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only changes the host port mapping. Ensure your app uses port 8080
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or modify the Dockerfile to match your ServerOptions.Port setting.
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deps:
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- task: build:docker
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vars:
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TAG:
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ref: .TAG
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cmds:
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- docker run --rm -p {{.PORT | default "8080"}}:8080 {{.TAG | default (printf "%s:latest" .APP_NAME)}}
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vars:
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TAG: "{{.TAG}}"
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PORT: "{{.PORT}}"
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setup:docker:
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summary: Builds Docker image for cross-compilation (~800MB download)
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desc: |
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Builds the Docker image needed for cross-compiling to any platform.
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Run this once to enable cross-platform builds from any OS.
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cmds:
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- docker build -t wails-cross -f build/docker/Dockerfile.cross build/docker/
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preconditions:
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- sh: docker info > /dev/null 2>&1
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msg: "Docker is required. Please install Docker first."
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ios:device:list:
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summary: Lists connected iOS devices (UDIDs)
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cmds:
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- xcrun xcdevice list
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ios:run:device:
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summary: Build, install, and launch on a physical iPhone using Apple tools (xcodebuild/devicectl)
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vars:
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PROJECT: '{{.PROJECT}}' # e.g., build/ios/xcode/<YourProject>.xcodeproj
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SCHEME: '{{.SCHEME}}' # e.g., ios.dev
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CONFIG: '{{.CONFIG | default "Debug"}}'
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DERIVED: '{{.DERIVED | default "build/ios/DerivedData"}}'
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UDID: '{{.UDID}}' # from `task ios:device:list`
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BUNDLE_ID: '{{.BUNDLE_ID}}' # e.g., com.yourco.wails.ios.dev
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TEAM_ID: '{{.TEAM_ID}}' # optional, if your project is not already set up for signing
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preconditions:
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- sh: xcrun -f xcodebuild
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msg: "xcodebuild not found. Please install Xcode."
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- sh: xcrun -f devicectl
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msg: "devicectl not found. Please update to Xcode 15+ (which includes devicectl)."
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- sh: test -n '{{.PROJECT}}'
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msg: "Set PROJECT to your .xcodeproj path (e.g., PROJECT=build/ios/xcode/App.xcodeproj)."
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- sh: test -n '{{.SCHEME}}'
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msg: "Set SCHEME to your app scheme (e.g., SCHEME=ios.dev)."
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- sh: test -n '{{.UDID}}'
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msg: "Set UDID to your device UDID (see: task ios:device:list)."
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- sh: test -n '{{.BUNDLE_ID}}'
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msg: "Set BUNDLE_ID to your app's bundle identifier (e.g., com.yourco.wails.ios.dev)."
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cmds:
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- |
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set -euo pipefail
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echo "Building for device: UDID={{.UDID}} SCHEME={{.SCHEME}} PROJECT={{.PROJECT}}"
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XCB_ARGS=(
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-project "{{.PROJECT}}"
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-scheme "{{.SCHEME}}"
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-configuration "{{.CONFIG}}"
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-destination "id={{.UDID}}"
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-derivedDataPath "{{.DERIVED}}"
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-allowProvisioningUpdates
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-allowProvisioningDeviceRegistration
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)
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# Optionally inject signing identifiers if provided
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if [ -n '{{.TEAM_ID}}' ]; then XCB_ARGS+=(DEVELOPMENT_TEAM={{.TEAM_ID}}); fi
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if [ -n '{{.BUNDLE_ID}}' ]; then XCB_ARGS+=(PRODUCT_BUNDLE_IDENTIFIER={{.BUNDLE_ID}}); fi
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xcodebuild "${XCB_ARGS[@]}" build | xcpretty || true
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# If xcpretty isn't installed, run without it
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if [ "${PIPESTATUS[0]}" -ne 0 ]; then
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xcodebuild "${XCB_ARGS[@]}" build
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fi
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# Find built .app
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APP_PATH=$(find "{{.DERIVED}}/Build/Products" -type d -name "*.app" -maxdepth 3 | head -n 1)
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if [ -z "$APP_PATH" ]; then
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echo "Could not locate built .app under {{.DERIVED}}/Build/Products" >&2
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exit 1
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fi
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echo "Installing: $APP_PATH"
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xcrun devicectl device install app --device "{{.UDID}}" "$APP_PATH"
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echo "Launching: {{.BUNDLE_ID}}"
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xcrun devicectl device process launch --device "{{.UDID}}" --stderr console --stdout console "{{.BUNDLE_ID}}"
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