igdb-database/db/game.go
2025-04-06 22:56:12 +10:00

384 lines
11 KiB
Go

package db
import (
"context"
"fmt"
"igdb-database/model"
"time"
"github.com/bestnite/go-igdb/endpoint"
pb "github.com/bestnite/go-igdb/proto"
"go.mongodb.org/mongo-driver/v2/bson"
"go.mongodb.org/mongo-driver/v2/mongo/options"
)
func IsGamesAggregated(games []*pb.Game) (map[uint64]bool, error) {
ctx, cancel := context.WithTimeout(context.Background(), time.Duration(len(games))*200*time.Millisecond)
defer cancel()
ids := make([]uint64, 0, len(games))
for _, game := range games {
ids = append(ids, game.Id)
}
cursor, err := GetInstance().GameCollection.Find(ctx, bson.M{"id": bson.M{"$in": ids}})
if err != nil {
return nil, fmt.Errorf("failed to get games: %v", err)
}
res := make(map[uint64]bool, len(games))
g := []*model.Game{}
err = cursor.All(ctx, &g)
if err != nil {
return nil, fmt.Errorf("failed to get games: %v", err)
}
for _, game := range g {
res[game.Id] = true
}
return res, nil
}
func SaveGame(game *model.Game) error {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if game.MId.IsZero() {
game.MId = bson.NewObjectID()
}
filter := bson.M{"_id": game.MId}
update := bson.M{"$set": game}
opts := options.UpdateOne().SetUpsert(true)
_, err := GetInstance().GameCollection.UpdateOne(ctx, filter, update, opts)
if err != nil {
return err
}
return nil
}
func ConvertGame(game *pb.Game) (*model.Game, error) {
res := &model.Game{}
res.Id = game.Id
ageRatings, err := GetItemsByIGDBGameID[pb.AgeRating](endpoint.EPAgeRatings, game.Id)
if err != nil {
return nil, err
}
res.AgeRatings = make([]*pb.AgeRating, 0, len(ageRatings))
for _, item := range ageRatings {
res.AgeRatings = append(res.AgeRatings, item.Item)
}
res.AggregatedRating = game.AggregatedRating
res.AggregatedRatingCount = game.AggregatedRatingCount
alternativeNames, err := GetItemsByIGDBGameID[pb.AlternativeName](endpoint.EPAlternativeNames, game.Id)
if err != nil {
return nil, err
}
res.AlternativeNames = make([]*pb.AlternativeName, 0, len(alternativeNames))
for _, item := range alternativeNames {
res.AlternativeNames = append(res.AlternativeNames, item.Item)
}
Artworks, err := GetItemsByIGDBGameID[pb.Artwork](endpoint.EPArtworks, game.Id)
if err != nil {
return nil, err
}
res.Artworks = make([]*pb.Artwork, 0, len(Artworks))
for _, item := range Artworks {
res.Artworks = append(res.Artworks, item.Item)
}
bundlesIds := make([]uint64, 0, len(game.Bundles))
for _, g := range game.Bundles {
bundlesIds = append(bundlesIds, g.Id)
}
res.Bundles = bundlesIds
covers, err := GetItemsByIGDBGameID[pb.Cover](endpoint.EPCovers, game.Id)
if err != nil {
return nil, err
}
if len(covers) != 0 {
res.Cover = covers[0].Item
}
res.CreatedAt = game.CreatedAt
dlcsIds := make([]uint64, 0, len(game.Dlcs))
for _, g := range game.Dlcs {
dlcsIds = append(dlcsIds, g.Id)
}
res.Dlcs = dlcsIds
expansionsIds := make([]uint64, 0, len(game.Expansions))
for _, g := range game.Expansions {
expansionsIds = append(expansionsIds, g.Id)
}
res.Expansions = expansionsIds
externalGames, err := GetItemsByIGDBGameID[pb.ExternalGame](endpoint.EPExternalGames, game.Id)
if err != nil {
return nil, err
}
res.ExternalGames = make([]*pb.ExternalGame, 0, len(externalGames))
for _, item := range externalGames {
res.ExternalGames = append(res.ExternalGames, item.Item)
}
res.FirstReleaseDate = game.FirstReleaseDate
res.Franchise = nil
franchises, err := GetItemsByIGDBGameID[pb.Franchise](endpoint.EPFranchises, game.Id)
if err != nil {
return nil, err
}
res.Franchises = make([]*pb.Franchise, 0, len(franchises))
for _, item := range franchises {
res.Franchises = append(res.Franchises, item.Item)
}
gameEngines, err := GetItemsByIGDBGameID[pb.GameEngine](endpoint.EPGameEngines, game.Id)
if err != nil {
return nil, err
}
res.GameEngines = make([]*pb.GameEngine, 0, len(gameEngines))
for _, item := range gameEngines {
res.GameEngines = append(res.GameEngines, item.Item)
}
gameModes, err := GetItemsByIGDBGameID[pb.GameMode](endpoint.EPGameModes, game.Id)
if err != nil {
return nil, err
}
res.GameModes = make([]*pb.GameMode, 0, len(gameModes))
for _, item := range gameModes {
res.GameModes = append(res.GameModes, item.Item)
}
genres, err := GetItemsByIGDBGameID[pb.Genre](endpoint.EPGenres, game.Id)
if err != nil {
return nil, err
}
res.Genres = make([]*pb.Genre, 0, len(genres))
for _, item := range genres {
res.Genres = append(res.Genres, item.Item)
}
res.Hypes = game.Hypes
involvedCompanies, err := GetItemsByIGDBGameID[pb.InvolvedCompany](endpoint.EPInvolvedCompanies, game.Id)
if err != nil {
return nil, err
}
res.InvolvedCompanies = make([]*pb.InvolvedCompany, 0, len(involvedCompanies))
for _, item := range involvedCompanies {
res.InvolvedCompanies = append(res.InvolvedCompanies, item.Item)
}
keywords, err := GetItemsByIGDBGameID[pb.Keyword](endpoint.EPKeywords, game.Id)
if err != nil {
return nil, err
}
res.Keywords = make([]*pb.Keyword, 0, len(keywords))
for _, item := range keywords {
res.Keywords = append(res.Keywords, item.Item)
}
multiplayerModes, err := GetItemsByIGDBGameID[pb.MultiplayerMode](endpoint.EPMultiplayerModes, game.Id)
if err != nil {
return nil, err
}
res.MultiplayerModes = make([]*pb.MultiplayerMode, 0, len(multiplayerModes))
for _, item := range multiplayerModes {
res.MultiplayerModes = append(res.MultiplayerModes, item.Item)
}
res.Name = game.Name
if game.ParentGame != nil {
res.ParentGame = model.GameId(game.ParentGame.Id)
}
platforms, err := GetItemsByIGDBGameID[pb.Platform](endpoint.EPPlatforms, game.Id)
if err != nil {
return nil, err
}
res.Platforms = make([]*pb.Platform, 0, len(platforms))
for _, item := range platforms {
res.Platforms = append(res.Platforms, item.Item)
}
playerPerspectives, err := GetItemsByIGDBGameID[pb.PlayerPerspective](endpoint.EPPlayerPerspectives, game.Id)
if err != nil {
return nil, err
}
res.PlayerPerspectives = make([]*pb.PlayerPerspective, 0, len(playerPerspectives))
for _, item := range playerPerspectives {
res.PlayerPerspectives = append(res.PlayerPerspectives, item.Item)
}
res.Rating = game.Rating
res.RatingCount = game.RatingCount
releaseDates, err := GetItemsByIGDBGameID[pb.ReleaseDate](endpoint.EPReleaseDates, game.Id)
if err != nil {
return nil, err
}
res.ReleaseDates = make([]*pb.ReleaseDate, 0, len(releaseDates))
for _, item := range releaseDates {
res.ReleaseDates = append(res.ReleaseDates, item.Item)
}
screenshots, err := GetItemsByIGDBGameID[pb.Screenshot](endpoint.EPScreenshots, game.Id)
if err != nil {
return nil, err
}
res.Screenshots = make([]*pb.Screenshot, 0, len(screenshots))
for _, item := range screenshots {
res.Screenshots = append(res.Screenshots, item.Item)
}
similarGamesIds := make([]uint64, 0, len(game.SimilarGames))
for _, g := range game.SimilarGames {
similarGamesIds = append(similarGamesIds, g.Id)
}
res.SimilarGames = similarGamesIds
res.Slug = game.Slug
standaloneExpansionsIds := make([]uint64, 0, len(game.StandaloneExpansions))
for _, g := range game.StandaloneExpansions {
standaloneExpansionsIds = append(standaloneExpansionsIds, g.Id)
}
res.StandaloneExpansions = standaloneExpansionsIds
res.Storyline = game.Storyline
res.Summary = game.Summary
res.Tags = game.Tags
themes, err := GetItemsByIGDBGameID[pb.Theme](endpoint.EPThemes, game.Id)
if err != nil {
return nil, err
}
res.Themes = make([]*pb.Theme, 0, len(themes))
for _, item := range themes {
res.Themes = append(res.Themes, item.Item)
}
res.TotalRating = game.TotalRating
res.TotalRatingCount = game.TotalRatingCount
res.UpdatedAt = game.UpdatedAt
res.Url = game.Url
if game.VersionParent != nil {
res.VersionParent = model.GameId(game.VersionParent.Id)
}
res.VersionTitle = game.VersionTitle
videos, err := GetItemsByIGDBGameID[pb.GameVideo](endpoint.EPGameVideos, game.Id)
if err != nil {
return nil, err
}
res.Videos = make([]*pb.GameVideo, 0, len(videos))
for _, item := range videos {
res.Videos = append(res.Videos, item.Item)
}
websites, err := GetItemsByIGDBGameID[pb.Website](endpoint.EPWebsites, game.Id)
if err != nil {
return nil, err
}
res.Websites = make([]*pb.Website, 0, len(websites))
for _, item := range websites {
res.Websites = append(res.Websites, item.Item)
}
remakesIds := make([]uint64, 0, len(game.Remakes))
for _, g := range game.Remakes {
remakesIds = append(remakesIds, g.Id)
}
res.Remakes = remakesIds
remastersIds := make([]uint64, 0, len(game.Remasters))
for _, g := range game.Remasters {
remastersIds = append(remastersIds, g.Id)
}
res.Remasters = remastersIds
expandedGamesIds := make([]uint64, 0, len(game.ExpandedGames))
for _, g := range game.ExpandedGames {
expandedGamesIds = append(expandedGamesIds, g.Id)
}
res.ExpandedGames = expandedGamesIds
portsIds := make([]uint64, 0, len(game.Ports))
for _, g := range game.Ports {
portsIds = append(portsIds, g.Id)
}
res.Ports = portsIds
forksIds := make([]uint64, 0, len(game.Forks))
for _, g := range game.Forks {
forksIds = append(forksIds, g.Id)
}
res.Forks = forksIds
languageSupports, err := GetItemsByIGDBGameID[pb.LanguageSupport](endpoint.EPLanguageSupports, game.Id)
if err != nil {
return nil, err
}
res.LanguageSupports = make([]*pb.LanguageSupport, 0, len(languageSupports))
for _, item := range languageSupports {
res.LanguageSupports = append(res.LanguageSupports, item.Item)
}
gameLocalizations, err := GetItemsByIGDBGameID[pb.GameLocalization](endpoint.EPGameLocalizations, game.Id)
if err != nil {
return nil, err
}
res.GameLocalizations = make([]*pb.GameLocalization, 0, len(gameLocalizations))
for _, item := range gameLocalizations {
res.GameLocalizations = append(res.GameLocalizations, item.Item)
}
collections, err := GetItemsByIGDBGameID[pb.Collection](endpoint.EPCollections, game.Id)
if err != nil {
return nil, err
}
res.Collections = make([]*pb.Collection, 0, len(collections))
for _, item := range collections {
res.Collections = append(res.Collections, item.Item)
}
res.GameStatus = nil
res.GameType = nil
res.AllNames = make([]string, 0, len(alternativeNames)+1)
res.AllNames = append(res.AllNames, game.Name)
for _, item := range alternativeNames {
res.AllNames = append(res.AllNames, item.Item.Name)
}
return res, nil
}
func GetGameByIGDBID(id uint64) (*model.Game, error) {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
var game model.Game
err := GetInstance().GameCollection.FindOne(ctx, bson.M{"id": id}).Decode(&game)
if err != nil {
return nil, fmt.Errorf("failed to get game: %v", err)
}
return &game, nil
}