igdb-database/main.go
2025-04-06 22:56:12 +10:00

164 lines
4.8 KiB
Go

package main
import (
"igdb-database/collector"
"igdb-database/config"
"igdb-database/db"
"log"
"sync"
"sync/atomic"
"github.com/bestnite/go-igdb"
"github.com/bestnite/go-igdb/endpoint"
pb "github.com/bestnite/go-igdb/proto"
)
func main() {
client := igdb.New(config.C().Twitch.ClientID, config.C().Twitch.ClientSecret)
fetchAndStore(client.AgeRatingCategories)
fetchAndStore(client.AgeRatingContentDescriptions)
fetchAndStore(client.AgeRatingContentDescriptionsV2)
fetchAndStore(client.AgeRatingOrganizations)
fetchAndStore(client.AgeRatings)
fetchAndStore(client.AlternativeNames)
fetchAndStore(client.Artworks)
fetchAndStore(client.CharacterGenders)
fetchAndStore(client.CharacterMugShots)
fetchAndStore(client.Characters)
fetchAndStore(client.CharacterSpecies)
fetchAndStore(client.CollectionMemberships)
fetchAndStore(client.CollectionMembershipTypes)
fetchAndStore(client.CollectionRelations)
fetchAndStore(client.CollectionRelationTypes)
fetchAndStore(client.Collections)
fetchAndStore(client.CollectionTypes)
fetchAndStore(client.Companies)
fetchAndStore(client.CompanyLogos)
fetchAndStore(client.CompanyStatuses)
fetchAndStore(client.CompanyWebsites)
fetchAndStore(client.Covers)
fetchAndStore(client.DateFormats)
fetchAndStore(client.EventLogos)
fetchAndStore(client.EventNetworks)
fetchAndStore(client.Events)
fetchAndStore(client.ExternalGames)
fetchAndStore(client.ExternalGameSources)
fetchAndStore(client.Franchises)
fetchAndStore(client.GameEngineLogos)
fetchAndStore(client.GameEngines)
fetchAndStore(client.GameLocalizations)
fetchAndStore(client.GameModes)
fetchAndStore(client.GameReleaseFormats)
fetchAndStore(client.Games)
fetchAndStore(client.GameStatuses)
fetchAndStore(client.GameTimeToBeats)
fetchAndStore(client.GameTypes)
fetchAndStore(client.GameVersionFeatures)
fetchAndStore(client.GameVersionFeatureValues)
fetchAndStore(client.GameVersions)
fetchAndStore(client.GameVideos)
fetchAndStore(client.Genres)
fetchAndStore(client.InvolvedCompanies)
fetchAndStore(client.Keywords)
fetchAndStore(client.Languages)
fetchAndStore(client.LanguageSupports)
fetchAndStore(client.LanguageSupportTypes)
fetchAndStore(client.MultiplayerModes)
fetchAndStore(client.NetworkTypes)
fetchAndStore(client.PlatformFamilies)
fetchAndStore(client.PlatformLogos)
fetchAndStore(client.Platforms)
fetchAndStore(client.PlatformTypes)
fetchAndStore(client.PlatformVersionCompanies)
fetchAndStore(client.PlatformVersionReleaseDates)
fetchAndStore(client.PlatformVersions)
fetchAndStore(client.PlatformWebsites)
fetchAndStore(client.PlayerPerspectives)
fetchAndStore(client.PopularityPrimitives)
fetchAndStore(client.PopularityTypes)
fetchAndStore(client.Regions)
fetchAndStore(client.ReleaseDateRegions)
fetchAndStore(client.ReleaseDates)
fetchAndStore(client.ReleaseDateStatuses)
fetchAndStore(client.Screenshots)
fetchAndStore(client.Themes)
fetchAndStore(client.Websites)
fetchAndStore(client.WebsiteTypes)
log.Printf("aggregating games")
aggregateGames()
log.Printf("games aggregated")
log.Printf("starting webhook server")
collector.StartWebhookServer(client)
}
func aggregateGames() {
total, err := db.CountItems(endpoint.EPGames)
if err != nil {
log.Fatalf("failed to count games: %v", err)
}
finished := int64(0)
wg := sync.WaitGroup{}
concurrenceNum := 10
taskOneLoop := int64(500)
concurrence := make(chan struct{}, concurrenceNum)
defer close(concurrence)
for i := int64(0); i < total; i += taskOneLoop {
concurrence <- struct{}{}
wg.Add(1)
go func(i int64) {
defer func() { <-concurrence }()
defer wg.Done()
items, err := db.GetItemsPagnated[pb.Game](endpoint.EPGames, i, taskOneLoop)
if err != nil {
log.Fatalf("failed to get games: %v", err)
}
games := make([]*pb.Game, 0, len(items))
for _, item := range items {
games = append(games, item.Item)
}
isAggregated, err := db.IsGamesAggregated(games)
if err != nil {
log.Fatalf("failed to check if games are aggregated: %v", err)
}
for _, item := range items {
if isAggregated[item.Item.Id] {
p := atomic.AddInt64(&finished, 1)
log.Printf("game aggregated %d/%d", p, total)
continue
}
if err != nil {
log.Fatalf("failed to check if game is aggregated: %v", err)
}
game, err := db.ConvertGame(item.Item)
if err != nil {
log.Fatalf("failed to convert game: %v", err)
}
err = db.SaveGame(game)
if err != nil {
log.Fatalf("failed to save game: %v", err)
}
p := atomic.AddInt64(&finished, 1)
log.Printf("game aggregated %d/%d", p, total)
}
}(i)
}
wg.Wait()
}
func fetchAndStore[T any](
e endpoint.EntityEndpoint[T],
) {
if count, err := db.CountItems(e.GetEndpointName()); err == nil && count == 0 {
collector.FetchAndStore(e)
} else if err != nil {
log.Printf("failed to count items: %v", err)
}
}