package collector import ( "igdb-database/db" "log" "math" "sync" "sync/atomic" "github.com/bestnite/go-igdb/endpoint" ) func FetchAndStore[T any]( e endpoint.EntityEndpoint[T], ) { total, err := e.Count() if err != nil { log.Fatalf("failed to get %s length: %v", e.GetEndpointName(), err) } log.Printf("%s length: %d", e.GetEndpointName(), total) wg := sync.WaitGroup{} concurrence := make(chan struct{}, 3) defer close(concurrence) totalSteps := int(math.Ceil(float64(total) / 500)) finished := int32(0) for i := 0; i < int(total); i += 500 { wg.Add(1) concurrence <- struct{}{} go func(i int) { defer wg.Done() defer func() { <-concurrence }() items, err := e.Paginated(uint64(i), 500) if err != nil { log.Printf("failed to get items from igdb %s: %v", e.GetEndpointName(), err) return } err = db.SaveItems(e.GetEndpointName(), items) if err != nil { log.Printf("failed to save games %s: %v", e.GetEndpointName(), err) return } cur := atomic.AddInt32(&finished, 1) log.Printf("%s finished: %d/%d", e.GetEndpointName(), cur, totalSteps) }(i) } wg.Wait() }