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@ -410,8 +410,8 @@ func ConvertGame(game *pb.Game) (*model.Game, error) {
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}
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res.Collections = collections
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res.GameStatus = nil
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res.GameType = nil
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res.GameStatus = game.GameStatus
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res.GameType = game.GameType
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res.AllNames = make([]string, 0, len(alternativeNames)+1)
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res.AllNames = append(res.AllNames, game.Name)
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