go-igdb/game_engines.go
2025-04-05 03:30:18 +11:00

90 lines
2.3 KiB
Go

package igdb
import (
"fmt"
"strings"
pb "github/bestnite/go-igdb/proto"
"google.golang.org/protobuf/proto"
)
func (g *igdb) GetGameEngines(query string) ([]*pb.GameEngine, error) {
resp, err := g.Request("https://api.igdb.com/v4/game_engines.pb", query)
if err != nil {
return nil, fmt.Errorf("failed to request: %w", err)
}
data := pb.GameEngineResult{}
if err = proto.Unmarshal(resp.Body(), &data); err != nil {
return nil, fmt.Errorf("failed to unmarshal: %w", err)
}
if len(data.Gameengines) == 0 {
return nil, fmt.Errorf("no results: %s", query)
}
return data.Gameengines, nil
}
func (g *igdb) GetGameEngineByID(id uint64) (*pb.GameEngine, error) {
query := fmt.Sprintf(`where id=%d; fields *;`, id)
gameEngines, err := g.GetGameEngines(query)
if err != nil {
return nil, err
}
return gameEngines[0], nil
}
func (g *igdb) GetGameEnginesByIDs(ids []uint64) ([]*pb.GameEngine, error) {
idStrSlice := make([]string, len(ids))
for i, id := range ids {
idStrSlice[i] = fmt.Sprintf("%d", id)
}
idStr := fmt.Sprintf(`where id = (%s); fields *;`, strings.Join(idStrSlice, ","))
return g.GetGameEngines(idStr)
}
func (g *igdb) GetGameEnginesByGameID(id uint64) ([]*pb.GameEngine, error) {
query := fmt.Sprintf(`where game = %d; fields *;`, id)
return g.GetGameEngines(query)
}
func (g *igdb) GetGameEnginesByGameIDs(ids []uint64) ([]*pb.GameEngine, error) {
idStrSlice := make([]string, len(ids))
for i, id := range ids {
idStrSlice[i] = fmt.Sprintf("%d", id)
}
idStr := fmt.Sprintf(`where game = (%s); fields *;`, strings.Join(idStrSlice, ","))
return g.GetGameEngines(idStr)
}
func (g *igdb) GetGameEnginesByLogoID(id uint64) ([]*pb.GameEngine, error) {
query := fmt.Sprintf(`where logo = %d; fields *;`, id)
return g.GetGameEngines(query)
}
func (g *igdb) GetGameEnginesByLogoIDs(ids []uint64) ([]*pb.GameEngine, error) {
idStrSlice := make([]string, len(ids))
for i, id := range ids {
idStrSlice[i] = fmt.Sprintf("%d", id)
}
idStr := fmt.Sprintf(`where logo = (%s); fields *;`, strings.Join(idStrSlice, ","))
return g.GetGameEngines(idStr)
}
func (g *igdb) GetGameEnginesLength() (int, error) {
query := `fields *; sort id desc; limit 1;`
gameEngines, err := g.GetGameEngines(query)
if err != nil {
return 0, err
}
return int(gameEngines[0].Id), nil
}