go-igdb/endpoint/game_modes.go
2025-04-09 17:10:53 +10:00

43 lines
876 B
Go

package endpoint
import (
"fmt"
pb "github.com/bestnite/go-igdb/proto"
"google.golang.org/protobuf/proto"
)
type GameModes struct {
BaseEndpoint[pb.GameMode]
}
func NewGameModes(request RequestFunc) *GameModes {
a := &GameModes{
BaseEndpoint[pb.GameMode]{
endpointName: EPGameModes,
request: request,
},
}
a.queryFunc = a.Query
return a
}
func (a *GameModes) Query(query string) ([]*pb.GameMode, error) {
resp, err := a.request("POST", fmt.Sprintf("https://api.igdb.com/v4/%s.pb", a.endpointName), query)
if err != nil {
return nil, fmt.Errorf("failed to request: %w", err)
}
data := pb.GameModeResult{}
if err = proto.Unmarshal(resp.Body(), &data); err != nil {
return nil, fmt.Errorf("failed to unmarshal: %w", err)
}
if len(data.Gamemodes) == 0 {
return nil, fmt.Errorf("no results: %s", query)
}
return data.Gamemodes, nil
}