package igdb import ( "fmt" pb "github/bestnite/go-igdb/proto" "strings" "google.golang.org/protobuf/proto" ) func (g *igdb) GetGameEngineLogos(query string) ([]*pb.GameEngineLogo, error) { resp, err := g.Request("https://api.igdb.com/v4/game_engine_logos.pb", query) if err != nil { return nil, fmt.Errorf("failed to request: %w", err) } data := pb.GameEngineLogoResult{} if err = proto.Unmarshal(resp.Body(), &data); err != nil { return nil, fmt.Errorf("failed to unmarshal: %w", err) } if len(data.Gameenginelogos) == 0 { return nil, fmt.Errorf("no results: %s", query) } return data.Gameenginelogos, nil } func (g *igdb) GetGameEngineLogoByID(id uint64) (*pb.GameEngineLogo, error) { query := fmt.Sprintf(`where id=%d; fields *;`, id) gameEngineLogos, err := g.GetGameEngineLogos(query) if err != nil { return nil, err } return gameEngineLogos[0], nil } func (g *igdb) GetGameEngineLogosByIDs(ids []uint64) ([]*pb.GameEngineLogo, error) { idStrSlice := make([]string, len(ids)) for i, id := range ids { idStrSlice[i] = fmt.Sprintf("%d", id) } idStr := fmt.Sprintf(`where id = (%s); fields *;`, strings.Join(idStrSlice, ",")) return g.GetGameEngineLogos(idStr) } func (g *igdb) GetGameEngineLogosLength() (int, error) { query := `fields *; sort id desc; limit 1;` gameEngineLogos, err := g.GetGameEngineLogos(query) if err != nil { return 0, err } return int(gameEngineLogos[0].Id), nil }